// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "llapi/Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA
class Actor;
class BlockSource;

class Explosion {

#define AFTER_EXTRA
public:
    Vec3 mPos;
    float mRadius;
    std::unordered_set<BlockPos> mToBlow;
    bool mFire;
    bool mBreaking;
    bool mAllowUnderwater;
    Actor *mSource;
    BlockSource *mRegion;
    float mMaxResistance;
    std::optional<bool> mInWaterOverride;
    char mRandom[64];

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_EXPLOSION
public:
    class Explosion& operator=(class Explosion const &) = delete;
    Explosion(class Explosion const &) = delete;
    Explosion() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_EXPLOSION
#endif
    MCAPI void explode();
    MCAPI void finalizeExplosion();
    MCAPI ~Explosion();

};