// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "llapi/Global.h"
#include "ScriptApi.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class ApplyLegacyEntityBinding {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_APPLYLEGACYENTITYBINDING
public:
    class ApplyLegacyEntityBinding& operator=(class ApplyLegacyEntityBinding const &) = delete;
    ApplyLegacyEntityBinding(class ApplyLegacyEntityBinding const &) = delete;
    ApplyLegacyEntityBinding() = delete;
#endif

public:
    /*0*/ virtual ~ApplyLegacyEntityBinding();
    /*1*/ virtual bool createAndApplyTemplate(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Actor **, std::string const &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_APPLYLEGACYENTITYBINDING
#endif

};