// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "LookAtActorGoal.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class LookAtEntityGoal : public LookAtActorGoal {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOKATENTITYGOAL
public:
    class LookAtEntityGoal& operator=(class LookAtEntityGoal const &) = delete;
    LookAtEntityGoal(class LookAtEntityGoal const &) = delete;
    LookAtEntityGoal() = delete;
#endif

public:
    /*0*/ virtual ~LookAtEntityGoal();
    /*3*/ virtual void __unk_vfn_3();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOKATENTITYGOAL
#endif

};