// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class AvoidMobTypeGoal {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_AVOIDMOBTYPEGOAL
public:
    class AvoidMobTypeGoal& operator=(class AvoidMobTypeGoal const &) = delete;
    AvoidMobTypeGoal(class AvoidMobTypeGoal const &) = delete;
    AvoidMobTypeGoal() = delete;
#endif

public:
    /*0*/ virtual ~AvoidMobTypeGoal();
    /*1*/ virtual bool canUse();
    /*2*/ virtual bool canContinueToUse();
    /*3*/ virtual void __unk_vfn_3();
    /*4*/ virtual void start();
    /*5*/ virtual void stop();
    /*6*/ virtual void tick();
    /*7*/ virtual void appendDebugInfo(std::string &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_AVOIDMOBTYPEGOAL
#endif
    MCAPI bool canFindAvoidPath(class Actor *);
    MCAPI class Actor * findNearestEntityToAvoid(float);

};