// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "NearestAttackableTargetGoal.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class NearestPrioritizedAttackableTargetGoal : public NearestAttackableTargetGoal {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NEARESTPRIORITIZEDATTACKABLETARGETGOAL
public:
    class NearestPrioritizedAttackableTargetGoal& operator=(class NearestPrioritizedAttackableTargetGoal const &) = delete;
    NearestPrioritizedAttackableTargetGoal(class NearestPrioritizedAttackableTargetGoal const &) = delete;
    NearestPrioritizedAttackableTargetGoal() = delete;
#endif

public:
    /*0*/ virtual ~NearestPrioritizedAttackableTargetGoal();
    /*7*/ virtual void appendDebugInfo(std::string &) const;
    /*8*/ virtual void __unk_vfn_8();
    /*9*/ virtual void __unk_vfn_9();
    /*11*/ virtual struct ActorUniqueID _findTarget(struct MobDescriptor const **);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NEARESTPRIORITIZEDATTACKABLETARGETGOAL
#endif

};