// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class EntitySystems {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENTITYSYSTEMS
public:
    class EntitySystems& operator=(class EntitySystems const &) = delete;
    EntitySystems(class EntitySystems const &) = delete;
    EntitySystems() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENTITYSYSTEMS
#endif
    MCAPI void registerTickingSystem(std::unique_ptr<class ITickingSystem>);
    MCAPI void tick(class EntityRegistry &);
    MCAPI ~EntitySystems();

};