// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class SnapshotWritableFile {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SNAPSHOTWRITABLEFILE
public:
    class SnapshotWritableFile& operator=(class SnapshotWritableFile const &) = delete;
    SnapshotWritableFile(class SnapshotWritableFile const &) = delete;
    SnapshotWritableFile() = delete;
#endif

public:
    /*0*/ virtual ~SnapshotWritableFile();
    /*1*/ virtual class leveldb::Status Append(class leveldb::Slice const &);
    /*2*/ virtual class leveldb::Status Close();
    /*3*/ virtual class leveldb::Status Flush();
    /*4*/ virtual class leveldb::Status Sync();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SNAPSHOTWRITABLEFILE
#endif

};