// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class ActorAnimationControllerState {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORANIMATIONCONTROLLERSTATE
public:
    class ActorAnimationControllerState& operator=(class ActorAnimationControllerState const &) = delete;
    ActorAnimationControllerState(class ActorAnimationControllerState const &) = delete;
    ActorAnimationControllerState() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORANIMATIONCONTROLLERSTATE
#endif
    MCAPI void setBlendTransitionTime(float);
    MCAPI void setVariables(class RenderParams &) const;
    MCAPI ~ActorAnimationControllerState();

};