// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class ShootBowNode {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SHOOTBOWNODE
public:
    class ShootBowNode& operator=(class ShootBowNode const &) = delete;
    ShootBowNode(class ShootBowNode const &) = delete;
    ShootBowNode() = delete;
#endif

public:
    /*0*/ virtual ~ShootBowNode();
    /*1*/ virtual enum BehaviorStatus tick(class Actor &);
    /*2*/ virtual void initializeFromDefinition(class Actor &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SHOOTBOWNODE
#endif

};