#include <MC/CompoundTag.hpp>
#include <MC/Block.hpp>
#include <MC/BlockActorDataPacket.hpp>
#include <MC/Dimension.hpp>
#include <MC/BlockSource.hpp>
#include <MC/StructureBlockActor.hpp>
#include <MC/StructureBlockPalette.hpp>
#include <MC/StructureEditorData.hpp>

 unsigned int BlockActor::getBlockEntityType(Block* block) {
     return block->getBlockEntityType(); // IDA Block::getBlockEntityType
 }

bool BlockActor::refreshData() {
    setChanged();
    return true;
}

 bool BlockActor::refreshData(BlockSource* bs) {
     refreshData();
     if (!bs)
         return false;
     auto pkt = getServerUpdatePacket(*bs);
     if (!pkt)
         return false;
     auto dimension = const_cast<Dimension*>(&bs->getDimensionConst());
     if (!dimension)
         return false;
     dimension->sendPacketForPosition(getPosition(), *pkt, nullptr);
     return true;
 }

std::unique_ptr<CompoundTag> BlockActor::getNbt() {
    return CompoundTag::fromBlockActor(this);
}

bool BlockActor::setNbt(CompoundTag* nbt) {
    return nbt->setBlockActor(this);
}

 bool BlockActor::setNbt(CompoundTag* nbt, BlockSource* bs) {
     auto res = setNbt(nbt);
     return res && (!bs || refreshData(bs));
 }