// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class LootTableContext {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTTABLECONTEXT
public:
    class LootTableContext& operator=(class LootTableContext const &) = delete;
    LootTableContext(class LootTableContext const &) = delete;
    LootTableContext() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTTABLECONTEXT
#endif
    MCAPI LootTableContext(float, class Level *, class Actor *, class Player *, class ActorDamageSource const *, float);
    MCAPI void removeVisitedTable(class LootTable const *);
    MCAPI ~LootTableContext();

};