// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class SpawnAoECloudSubcomponent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPAWNAOECLOUDSUBCOMPONENT
public:
    class SpawnAoECloudSubcomponent& operator=(class SpawnAoECloudSubcomponent const &) = delete;
    SpawnAoECloudSubcomponent(class SpawnAoECloudSubcomponent const &) = delete;
    SpawnAoECloudSubcomponent() = delete;
#endif

public:
    /*0*/ virtual ~SpawnAoECloudSubcomponent();
    /*1*/ virtual void readfromJSON(class Json::Value &);
    /*2*/ virtual void writetoJSON(class Json::Value &) const;
    /*3*/ virtual void doOnHitEffect(class Actor &, class ProjectileComponent &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPAWNAOECLOUDSUBCOMPONENT
#endif

};