// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class LootTableEntry {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTTABLEENTRY
public:
    class LootTableEntry& operator=(class LootTableEntry const &) = delete;
    LootTableEntry(class LootTableEntry const &) = delete;
    LootTableEntry() = delete;
#endif

public:
    /*0*/ virtual bool _createItem(std::vector<class ItemStack> &, class Random &, class LootTableContext &);
    /*1*/ virtual bool _isExperimental() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTTABLEENTRY
#endif

};