// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Item.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class VanillaItemTiers {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_VANILLAITEMTIERS
public:
    class VanillaItemTiers& operator=(class VanillaItemTiers const &) = delete;
    VanillaItemTiers(class VanillaItemTiers const &) = delete;
    VanillaItemTiers() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_VANILLAITEMTIERS
#endif
    MCAPI static class Item::Tier const DIAMOND;
    MCAPI static class Item::Tier const GOLD;
    MCAPI static class Item::Tier const IRON;
    MCAPI static class Item::Tier const NETHERITE;
    MCAPI static class Item::Tier const STONE;
    MCAPI static class Item::Tier const WOOD;
    MCAPI static class ItemStack getTierItem(class Item::Tier const &);

};