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Version 3.2.0 (2021-12):
1. fix QuickJs memory leak, engine instance not deleted on destroy
2. fix QuickJs missing EngineScope when run micro task (Promise)

Version 3.1.0 (2021-04):
1. add QuickJs backend

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Version 3.0.0 (2021-03):
1. Rename project name to ScriptX
2. prepare for open source

notice: user should
1. change `#include <ScriptEngine/ScriptEngine.h>` to `#include <ScriptX/ScirptX.h>`
2. change cmake config value to be SCRIPTX_xxx
3. don't need to change any code reference

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Version 2.2.3 (2020-12):
1. workaround ios-9 issue that don't have ByteBuffer related api
2. Exception lazy creation script object
    1. improve exception throw performance
    2. only create script exception object on calling Exception::exception()
    3. avoid recursive call on exception constructor

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Version 2.2.2 (2020-12):
1. fix bug MessageQueue::loopQueue(MessageQueue::LoopType::kLoopOnce) only execute one message
2. above fix also fix memory leaks on JavaScriptCore backends.

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Version 2.2.1 (2020-11):
1. accommodate V8Platform.h for v8 version 8.6 and node.js 15.x
2. support write node.js add on using ScriptEngine, also added docs and demo project test/node_addon

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Version 2.1.1 (2020-11):
1. Fix Local<ByteBuffer>::size semantic ambiguity, remove this method.
Added Local<ByteBuffer>::byteLength() and Local<ByteBuffer>::elementCount().

2. added ScriptEngine::setData/getData API to store user defined engine-related data.

3. use WarningAsError only for build UnitTest.

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Version 2.0 (2020-10):
Add WebAssembly support.

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Version 1.0 (2020-8):
API skeleton
V8 backend support.
JavaScriptCore backend support.
Lua backend support.
A Template backend which has no implementation.

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Version 0.0 (2019-10):
Project started.