// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class InMemoryEnv {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_INMEMORYENV
public:
    class InMemoryEnv& operator=(class InMemoryEnv const &) = delete;
    InMemoryEnv(class InMemoryEnv const &) = delete;
    InMemoryEnv() = delete;
#endif

public:
    /*0*/ virtual ~InMemoryEnv();
    /*1*/ virtual class leveldb::Status NewSequentialFile(std::string const &, class leveldb::SequentialFile **);
    /*2*/ virtual class leveldb::Status NewRandomAccessFile(std::string const &, class leveldb::RandomAccessFile **);
    /*3*/ virtual class leveldb::Status NewWritableFile(std::string const &, class leveldb::WritableFile **);
    /*4*/ virtual class leveldb::Status NewAppendableFile(std::string const &, class leveldb::WritableFile **);
    /*5*/ virtual bool FileExists(std::string const &);
    /*6*/ virtual class leveldb::Status GetChildren(std::string const &, std::vector<std::string> *);
    /*7*/ virtual class leveldb::Status DeleteFileA(std::string const &);
    /*8*/ virtual void __unk_vfn_8();
    /*9*/ virtual void __unk_vfn_9();
    /*10*/ virtual void __unk_vfn_10();
    /*11*/ virtual class leveldb::Status RenameFile(std::string const &, std::string const &);
    /*12*/ virtual void __unk_vfn_12();
    /*13*/ virtual void __unk_vfn_13();
    /*14*/ virtual void __unk_vfn_14();
    /*15*/ virtual void __unk_vfn_15();
    /*16*/ virtual void __unk_vfn_16();
    /*17*/ virtual void __unk_vfn_17();
    /*18*/ virtual void __unk_vfn_18();
    /*19*/ virtual void __unk_vfn_19();
    /*20*/ virtual void flushToPermanentStorage();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_INMEMORYENV
#endif

//private:
    MCAPI void _flushWithTransaction();

private:

};