// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class SkeletonHorseTrapGoal {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SKELETONHORSETRAPGOAL
public:
    class SkeletonHorseTrapGoal& operator=(class SkeletonHorseTrapGoal const &) = delete;
    SkeletonHorseTrapGoal(class SkeletonHorseTrapGoal const &) = delete;
    SkeletonHorseTrapGoal() = delete;
#endif

public:
    /*0*/ virtual ~SkeletonHorseTrapGoal();
    /*1*/ virtual bool canUse();
    /*2*/ virtual void __unk_vfn_2();
    /*3*/ virtual void __unk_vfn_3();
    /*4*/ virtual void start();
    /*5*/ virtual void __unk_vfn_5();
    /*6*/ virtual void tick();
    /*7*/ virtual void appendDebugInfo(std::string &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SKELETONHORSETRAPGOAL
#endif

//private:
    MCAPI class Horse * _createHorse(enum Difficulty const &);
    MCAPI class Skeleton * _createSkeleton(enum Difficulty const &, class Horse const &);

private:

};