// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "LootItemFunction.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class TraderMaterialTypeFunction : public LootItemFunction {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_TRADERMATERIALTYPEFUNCTION
public:
    class TraderMaterialTypeFunction& operator=(class TraderMaterialTypeFunction const &) = delete;
    TraderMaterialTypeFunction(class TraderMaterialTypeFunction const &) = delete;
    TraderMaterialTypeFunction() = delete;
#endif

public:
    /*0*/ virtual ~TraderMaterialTypeFunction();
    /*1*/ virtual void apply(class ItemStack &, class Random &, class LootTableContext &);
    /*3*/ virtual void apply(class ItemInstance &, class Random &, class LootTableContext &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_TRADERMATERIALTYPEFUNCTION
#endif

//private:
    MCAPI void _applyBase(class ItemStackBase &, class Random &, class LootTableContext &) const;

private:

};