// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class GameCallbacks {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMECALLBACKS
public:
    class GameCallbacks& operator=(class GameCallbacks const &) = delete;
    GameCallbacks(class GameCallbacks const &) = delete;
    GameCallbacks() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMECALLBACKS
#endif

};