// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BlockActor.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class RandomizableBlockActorContainerBase : public BlockActor {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANDOMIZABLEBLOCKACTORCONTAINERBASE
public:
    class RandomizableBlockActorContainerBase& operator=(class RandomizableBlockActorContainerBase const &) = delete;
    RandomizableBlockActorContainerBase(class RandomizableBlockActorContainerBase const &) = delete;
    RandomizableBlockActorContainerBase() = delete;
#endif

public:
    /*0*/ virtual ~RandomizableBlockActorContainerBase();
    /*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
    /*2*/ virtual bool save(class CompoundTag &) const;
    /*13*/ virtual void __unk_vfn_13();
    /*17*/ virtual void __unk_vfn_17();
    /*29*/ virtual void __unk_vfn_29();
    /*30*/ virtual void __unk_vfn_30();
    /*32*/ virtual void __unk_vfn_32();
    /*33*/ virtual void __unk_vfn_33();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANDOMIZABLEBLOCKACTORCONTAINERBASE
#endif
    MCAPI void setLootTable(std::string, int);
    MCAPI void unPackLootTable(class Level &, class Container &, class Actor *);

};