// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class PlayerRespawnBlockRadiusRandomizer {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYERRESPAWNBLOCKRADIUSRANDOMIZER
public:
    class PlayerRespawnBlockRadiusRandomizer& operator=(class PlayerRespawnBlockRadiusRandomizer const &) = delete;
    PlayerRespawnBlockRadiusRandomizer(class PlayerRespawnBlockRadiusRandomizer const &) = delete;
    PlayerRespawnBlockRadiusRandomizer() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYERRESPAWNBLOCKRADIUSRANDOMIZER
#endif
    MCAPI void init(unsigned int, class Random &);

};