// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class BoneAnimationChannel {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BONEANIMATIONCHANNEL
public:
    class BoneAnimationChannel& operator=(class BoneAnimationChannel const &) = delete;
    BoneAnimationChannel(class BoneAnimationChannel const &) = delete;
    BoneAnimationChannel() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BONEANIMATIONCHANNEL
#endif
    MCAPI class KeyFrameTransform & addKeyFrame(float);

};