// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class WorldChangeTransaction {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_WORLDCHANGETRANSACTION
public:
    class WorldChangeTransaction& operator=(class WorldChangeTransaction const &) = delete;
    WorldChangeTransaction(class WorldChangeTransaction const &) = delete;
    WorldChangeTransaction() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_WORLDCHANGETRANSACTION
#endif
    MCAPI WorldChangeTransaction(class IBlockPlacementTarget &);
    MCAPI bool apply() const;
    MCAPI class Block const & getBlock(class BlockPos const &) const;
    MCAPI void setBlock(class BlockPos const &, class Block const &, int);
    MCAPI ~WorldChangeTransaction();

};