// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

namespace CelebrateHuntSystemInternal {

#define AFTER_EXTRA

#undef AFTER_EXTRA
    MCAPI void _stopCelebrating(class Actor &, class CelebrateHuntComponent &);
    MCAPI void _tickCelebrateHuntComponent(class EntityContext &, class FlagComponent<struct ActorTickedFlag> &, class ActorComponent &, class CelebrateHuntComponent &);

};