// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class BreakBlocksComponent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BREAKBLOCKSCOMPONENT
public:
    class BreakBlocksComponent& operator=(class BreakBlocksComponent const &) = delete;
    BreakBlocksComponent(class BreakBlocksComponent const &) = delete;
    BreakBlocksComponent() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BREAKBLOCKSCOMPONENT
#endif
    MCAPI void breakNearbyBlocks(class Actor &);
    MCAPI bool isBreakable(class Actor &, class BlockLegacy const &) const;

};