// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

namespace BiomeDecorationSystem {

#define AFTER_EXTRA

#undef AFTER_EXTRA
    MCAPI class std::function<float (class RenderParams &, std::vector<float> const &)> const * blockSourceMolangQueries(std::string const &, bool);
    MCAPI bool decorate(class LevelChunk &, class BlockSource &, class Random &, class gsl::span<struct BiomeDecorationFeature, -1>);
    MCAPI void decorate(class Biome &, class LevelChunk &, class BlockSource &, class Random &);
    MCAPI float getAboveTopSolidMolang(class RenderParams &, std::vector<float> const &);
    MCAPI float getHeightmapMolang(class RenderParams &, std::vector<float> const &);
    MCAPI float getIsEmptyMolang(class RenderParams &, std::vector<float> const &);
    MCAPI float getIsExperimentalMolang(class RenderParams &, std::vector<float> const &);
    MCAPI float getNoiseMolang(class RenderParams &, std::vector<float> const &);

};