// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

namespace MobPredicates {

#define AFTER_EXTRA

#undef AFTER_EXTRA
    MCAPI bool _mobHasFamilies(struct ActorTargetFilter const &, class Actor &);
    MCAPI bool _mobHoldingItem(struct ActorTargetFilter const &, class Actor &);
    MCAPI bool _mobWearingArmor(struct ActorTargetFilter const &, class Actor &);

};