// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class BalloonableComponent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BALLOONABLECOMPONENT
public:
    class BalloonableComponent& operator=(class BalloonableComponent const &) = delete;
    BalloonableComponent(class BalloonableComponent const &) = delete;
    BalloonableComponent() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BALLOONABLECOMPONENT
#endif
    MCAPI bool getInteraction(class Actor &, class Player &, class ActorInteraction &);

//private:
    MCAPI bool attach(class Actor &, class Actor &, class ItemStack &);
    MCAPI void detach(class Actor &, class Actor &);

private:

};