// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class GameRulesChangedPacketData {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMERULESCHANGEDPACKETDATA
public:
    class GameRulesChangedPacketData& operator=(class GameRulesChangedPacketData const &) = delete;
    GameRulesChangedPacketData(class GameRulesChangedPacketData const &) = delete;
    GameRulesChangedPacketData() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMERULESCHANGEDPACKETDATA
#endif
    MCAPI ~GameRulesChangedPacketData();

};