// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class VanillaBastionJigsawStructureBlockRules {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_VANILLABASTIONJIGSAWSTRUCTUREBLOCKRULES
public:
    class VanillaBastionJigsawStructureBlockRules& operator=(class VanillaBastionJigsawStructureBlockRules const &) = delete;
    VanillaBastionJigsawStructureBlockRules(class VanillaBastionJigsawStructureBlockRules const &) = delete;
    VanillaBastionJigsawStructureBlockRules() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_VANILLABASTIONJIGSAWSTRUCTUREBLOCKRULES
#endif
    MCAPI static void initialize(class JigsawStructureRegistry &);

};