// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"
#include "PlayerCommandOrigin.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class AutomationPlayerCommandOrigin : public PlayerCommandOrigin {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_AUTOMATIONPLAYERCOMMANDORIGIN
public:
    class AutomationPlayerCommandOrigin& operator=(class AutomationPlayerCommandOrigin const &) = delete;
    AutomationPlayerCommandOrigin(class AutomationPlayerCommandOrigin const &) = delete;
    AutomationPlayerCommandOrigin() = delete;
#endif

public:
    /*0*/ virtual ~AutomationPlayerCommandOrigin();
    /*1*/ virtual std::string const & getRequestId() const;
    /*2*/ virtual std::string getName() const;
    /*8*/ virtual enum CommandPermissionLevel getPermissionsLevel() const;
    /*9*/ virtual std::unique_ptr<class CommandOrigin> clone() const;
    /*12*/ virtual bool hasChatPerms() const;
    /*13*/ virtual bool hasTellPerms() const;
    /*18*/ virtual class NetworkIdentifier const & getSourceId() const;
    /*21*/ virtual enum CommandOriginType getOriginType() const;
    /*22*/ virtual struct CommandOriginData toCommandOriginData() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_AUTOMATIONPLAYERCOMMANDORIGIN
#endif
    MCAPI AutomationPlayerCommandOrigin(struct ActorUniqueID, class Level &, std::string const &, enum CommandPermissionLevel, class NetworkIdentifier const &);

};