// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "ActorDamageSource.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class ActorDamageByBlockSource : public ActorDamageSource {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORDAMAGEBYBLOCKSOURCE
public:
    class ActorDamageByBlockSource& operator=(class ActorDamageByBlockSource const &) = delete;
    ActorDamageByBlockSource(class ActorDamageByBlockSource const &) = delete;
    ActorDamageByBlockSource() = delete;
#endif

public:
    /*0*/ virtual ~ActorDamageByBlockSource();
    /*3*/ virtual bool isBlockSource() const;
    /*5*/ virtual struct std::pair<std::string, std::vector<std::string>> getDeathMessage(std::string, class Actor *) const;
    /*16*/ virtual std::unique_ptr<class ActorDamageSource> clone() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORDAMAGEBYBLOCKSOURCE
#endif

};