// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class LootPool {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTPOOL
public:
    class LootPool& operator=(class LootPool const &) = delete;
    LootPool(class LootPool const &) = delete;
    LootPool() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTPOOL
#endif
    MCAPI void addRandomItems(std::vector<class ItemStack> &, class Random &, class LootTableContext &);
    MCAPI void deserialize(class Json::Value);

//protected:
    MCAPI void addRandomItem(std::vector<class ItemStack> &, class Random &, class LootTableContext &);

protected:

};