// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class DedicatedServer {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_DEDICATEDSERVER
public:
    class DedicatedServer& operator=(class DedicatedServer const &) = delete;
    DedicatedServer(class DedicatedServer const &) = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_DEDICATEDSERVER
    MCVAPI class Automation::AutomationClient & getAutomationClient() const;
    MCVAPI class IGameModuleShared & getGameModule();
    MCVAPI class Minecraft & getPrimaryMinecraft();
    MCVAPI bool isDedicatedServer() const;
    MCVAPI bool isEduMode() const;
    MCVAPI void onNetworkMaxPlayersChanged(unsigned int);
    MCVAPI bool stop();
    MCVAPI ~DedicatedServer();
#endif
    MCAPI DedicatedServer();
    MCAPI enum DedicatedServer::StartResult start(std::string const &);

//private:
    MCAPI void initializeLogging();

private:

};