// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "CanyonFeature.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class UnderwaterCanyonFeature : public CanyonFeature {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_UNDERWATERCANYONFEATURE
public:
    class UnderwaterCanyonFeature& operator=(class UnderwaterCanyonFeature const &) = delete;
    UnderwaterCanyonFeature(class UnderwaterCanyonFeature const &) = delete;
    UnderwaterCanyonFeature() = delete;
#endif

public:
    /*0*/ virtual ~UnderwaterCanyonFeature();
    /*1*/ virtual bool carve(class BlockVolume &, class BiomeSource &, class Random &, class ChunkPos const &, class Vec3 const &, class Vec3 const &, int, int, int, int, int, int, float, float, class gsl::span<float const, -1>) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_UNDERWATERCANYONFEATURE
#endif

};