// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class GoalSelectorSystem {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_GOALSELECTORSYSTEM
public:
    class GoalSelectorSystem& operator=(class GoalSelectorSystem const &) = delete;
    GoalSelectorSystem(class GoalSelectorSystem const &) = delete;
    GoalSelectorSystem() = delete;
#endif

public:
    /*0*/ virtual ~GoalSelectorSystem();
    /*1*/ virtual void tick(class EntityRegistry &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_GOALSELECTORSYSTEM
#endif

//private:
    MCAPI static void _tickGoalSelectorComponent(class ViewedEntityContextT<class EntityContext, class FlagComponent<struct ActorTickedFlag>, class ActorComponent, class GoalSelectorComponent> &);

private:

};