// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class ExplodeComponent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_EXPLODECOMPONENT
public:
    class ExplodeComponent& operator=(class ExplodeComponent const &) = delete;
    ExplodeComponent(class ExplodeComponent const &) = delete;
    ExplodeComponent() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_EXPLODECOMPONENT
#endif
    MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &);

};