// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class LootTable {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTTABLE
public:
    class LootTable& operator=(class LootTable const &) = delete;
    LootTable(class LootTable const &) = delete;
    LootTable() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTTABLE
#endif
    MCAPI void deserialize(class Json::Value);
    MCAPI std::vector<class ItemStack> getRandomItems(class Random &, class LootTableContext &) const;

//private:
    MCAPI std::vector<int> getAvailableSlots(class Container &, class Random &);
    MCAPI void shuffleAndSplitItems(std::vector<class ItemStack> &, int, class Random &);

private:

};