// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class PlayerEventCoordinator {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYEREVENTCOORDINATOR
public:
    class PlayerEventCoordinator& operator=(class PlayerEventCoordinator const &) = delete;
    PlayerEventCoordinator(class PlayerEventCoordinator const &) = delete;
    PlayerEventCoordinator() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYEREVENTCOORDINATOR
#endif
    MCAPI void sendPlayerOpenContainer(class Player &, enum ContainerType, class BlockPos const &, struct ActorUniqueID);

};