// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "OceanMonumentPiece.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class OceanMonumentPenthouse : public OceanMonumentPiece {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_OCEANMONUMENTPENTHOUSE
public:
    class OceanMonumentPenthouse& operator=(class OceanMonumentPenthouse const &) = delete;
    OceanMonumentPenthouse(class OceanMonumentPenthouse const &) = delete;
    OceanMonumentPenthouse() = delete;
#endif

public:
    /*0*/ virtual ~OceanMonumentPenthouse();
    /*3*/ virtual enum StructurePieceType getType() const;
    /*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &);
    /*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_OCEANMONUMENTPENTHOUSE
#endif

};