// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class OceanRuinStart {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_OCEANRUINSTART
public:
    class OceanRuinStart& operator=(class OceanRuinStart const &) = delete;
    OceanRuinStart(class OceanRuinStart const &) = delete;
    OceanRuinStart() = delete;
#endif

public:
    /*0*/ virtual ~OceanRuinStart();
    /*1*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &);
    /*2*/ virtual void __unk_vfn_2();
    /*3*/ virtual enum StructureFeatureType getType() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_OCEANRUINSTART
#endif
    MCAPI void createRuin(class Dimension &, class OverworldGenerator &, class Random &, int, int);

};