// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class WoodlandMansionPieces {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_WOODLANDMANSIONPIECES
public:
    class WoodlandMansionPieces& operator=(class WoodlandMansionPieces const &) = delete;
    WoodlandMansionPieces(class WoodlandMansionPieces const &) = delete;
    WoodlandMansionPieces() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_WOODLANDMANSIONPIECES
#endif
    MCAPI static void generateMansion(class StructureManager &, class BlockPos const &, enum Rotation, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &);

};