// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class FoodItemComponent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_FOODITEMCOMPONENT
public:
    class FoodItemComponent& operator=(class FoodItemComponent const &) = delete;
    FoodItemComponent(class FoodItemComponent const &) = delete;
    FoodItemComponent() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_FOODITEMCOMPONENT
#endif
    MCAPI class Item const * eatItem(class ItemStack &, class Actor &, class Level &);
    MCAPI bool init(class Json::Value &);

//private:
    MCAPI void _applyEatEffects(class ItemStack const &, class Actor &, class Level &);
    MCAPI void _loadEffects(class Json::Value &);
    MCAPI void _loadRemoveEffects(class Json::Value &);
    MCAPI class Item const * useTimeDepleted(class ItemStack &, class Player &, class Level &);

private:

};