// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class AreaEffectCloud : public Actor {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_AREAEFFECTCLOUD
public:
    class AreaEffectCloud& operator=(class AreaEffectCloud const &) = delete;
    AreaEffectCloud(class AreaEffectCloud const &) = delete;
    AreaEffectCloud() = delete;
#endif

public:
    /*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
    /*7*/ virtual ~AreaEffectCloud();
    /*30*/ virtual void __unk_vfn_30();
    /*39*/ virtual void normalTick();
    /*54*/ virtual void __unk_vfn_54();
    /*61*/ virtual void __unk_vfn_61();
    /*74*/ virtual float getShadowRadius() const;
    /*76*/ virtual void __unk_vfn_76();
    /*81*/ virtual void __unk_vfn_81();
    /*88*/ virtual void __unk_vfn_88();
    /*90*/ virtual void __unk_vfn_90();
    /*98*/ virtual void __unk_vfn_98();
    /*100*/ virtual void __unk_vfn_100();
    /*109*/ virtual void setOwner(struct ActorUniqueID);
    /*121*/ virtual void __unk_vfn_121();
    /*169*/ virtual void __unk_vfn_169();
    /*182*/ virtual void __unk_vfn_182();
    /*206*/ virtual void __unk_vfn_206();
    /*207*/ virtual void __unk_vfn_207();
    /*228*/ virtual void __unk_vfn_228();
    /*231*/ virtual void __unk_vfn_231();
    /*238*/ virtual void __unk_vfn_238();
    /*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
    /*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
    /*246*/ virtual void __unk_vfn_246();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_AREAEFFECTCLOUD
#endif
    MCAPI int getDuration() const;
    MCAPI float getEffectiveRadius() const;
    MCAPI float getInitialRadius() const;
    MCAPI int getPickupCount() const;
    MCAPI void setDuration(int);
    MCAPI void setInitialRadius(float);
    MCAPI void setParticle(enum ParticleType);
    MCAPI void setParticleColor(class Color &);
    MCAPI void setPickupCount(int);
    MCAPI void setPotion(short);
    MCAPI void setRadiusChangeOnPickup(float);
    MCAPI void setRadiusPerTick(float);

//private:
    MCAPI unsigned __int64 _getSpawnTick() const;
    MCAPI void _setSpawnTick(__int64);
    MCAPI void _spawnParticles(class Random &, unsigned int, float);

private:

};