// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class LootTableReference {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTTABLEREFERENCE
public:
    class LootTableReference& operator=(class LootTableReference const &) = delete;
    LootTableReference(class LootTableReference const &) = delete;
    LootTableReference() = delete;
#endif

public:
    /*0*/ virtual bool _createItem(std::vector<class ItemStack> &, class Random &, class LootTableContext &);
    /*1*/ virtual bool _isExperimental() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTTABLEREFERENCE
#endif
    MCAPI static std::unique_ptr<class LootPoolEntry> deserialize(class Json::Value, int, int, std::vector<std::unique_ptr<class LootItemCondition>> &);

};