// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "ActorDamageByActorSource.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class ActorDamageByChildActorSource : public ActorDamageByActorSource {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORDAMAGEBYCHILDACTORSOURCE
public:
    class ActorDamageByChildActorSource& operator=(class ActorDamageByChildActorSource const &) = delete;
    ActorDamageByChildActorSource(class ActorDamageByChildActorSource const &) = delete;
    ActorDamageByChildActorSource() = delete;
#endif

public:
    /*0*/ virtual ~ActorDamageByChildActorSource();
    /*2*/ virtual bool isChildEntitySource() const;
    /*5*/ virtual struct std::pair<std::string, std::vector<std::string>> getDeathMessage(std::string, class Actor *) const;
    /*11*/ virtual bool getDamagingEntityIsCreative() const;
    /*12*/ virtual bool getDamagingEntityIsWorldBuilder() const;
    /*13*/ virtual struct ActorUniqueID getDamagingEntityUniqueID() const;
    /*14*/ virtual enum ActorType getDamagingEntityType() const;
    /*15*/ virtual enum ActorCategory getDamagingEntityCategories() const;
    /*16*/ virtual std::unique_ptr<class ActorDamageSource> clone() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORDAMAGEBYCHILDACTORSOURCE
#endif
    MCAPI ActorDamageByChildActorSource(class Actor &, class Actor &, enum ActorDamageCause);

};