// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "FillingContainer.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class Inventory : public FillingContainer {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_INVENTORY
public:
    class Inventory& operator=(class Inventory const &) = delete;
    Inventory(class Inventory const &) = delete;
    Inventory() = delete;
#endif

public:
    /*0*/ virtual ~Inventory();
    /*1*/ virtual void init();
    /*9*/ virtual void setItem(int, class ItemStack const &);
    /*10*/ virtual void setItemWithForceBalance(int, class ItemStack const &, bool);
    /*22*/ virtual void __unk_vfn_22();
    /*23*/ virtual void __unk_vfn_23();
    /*32*/ virtual bool add(class ItemStack &);
    /*33*/ virtual bool canAdd(class ItemStack const &) const;
    /*34*/ virtual void dropAll(bool);
    /*39*/ virtual int getEmptySlotsCount() const;
    /*40*/ virtual int getFirstEmptySlot() const;
    /*41*/ virtual void setContainerSize(int);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_INVENTORY
#endif
    MCAPI Inventory(class Player *);
    MCAPI void setupDefault();
    MCAPI void tick(int);

};