// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class RepeatUntilFailureNode {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_REPEATUNTILFAILURENODE
public:
    class RepeatUntilFailureNode& operator=(class RepeatUntilFailureNode const &) = delete;
    RepeatUntilFailureNode(class RepeatUntilFailureNode const &) = delete;
    RepeatUntilFailureNode() = delete;
#endif

public:
    /*0*/ virtual ~RepeatUntilFailureNode();
    /*1*/ virtual enum BehaviorStatus tick(class Actor &);
    /*2*/ virtual void initializeFromDefinition(class Actor &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_REPEATUNTILFAILURENODE
#endif

};