// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class AgentCommandExecutionGoal {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_AGENTCOMMANDEXECUTIONGOAL
public:
    class AgentCommandExecutionGoal& operator=(class AgentCommandExecutionGoal const &) = delete;
    AgentCommandExecutionGoal(class AgentCommandExecutionGoal const &) = delete;
    AgentCommandExecutionGoal() = delete;
#endif

public:
    /*0*/ virtual ~AgentCommandExecutionGoal();
    /*1*/ virtual bool canUse();
    /*2*/ virtual void __unk_vfn_2();
    /*3*/ virtual bool canBeInterrupted();
    /*4*/ virtual void start();
    /*5*/ virtual void stop();
    /*6*/ virtual void __unk_vfn_6();
    /*7*/ virtual void appendDebugInfo(std::string &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_AGENTCOMMANDEXECUTIONGOAL
#endif

};