// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class Painting : public Actor {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PAINTING
public:
    class Painting& operator=(class Painting const &) = delete;
    Painting(class Painting const &) = delete;
    Painting() = delete;
#endif

public:
    /*7*/ virtual ~Painting();
    /*11*/ virtual void remove();
    /*12*/ virtual void setPos(class Vec3 const &);
    /*30*/ virtual void __unk_vfn_30();
    /*38*/ virtual std::unique_ptr<class AddActorBasePacket> getAddPacket();
    /*54*/ virtual void __unk_vfn_54();
    /*61*/ virtual void __unk_vfn_61();
    /*74*/ virtual float getShadowRadius() const;
    /*76*/ virtual void __unk_vfn_76();
    /*81*/ virtual void __unk_vfn_81();
    /*87*/ virtual bool isPickable();
    /*88*/ virtual void __unk_vfn_88();
    /*90*/ virtual void __unk_vfn_90();
    /*98*/ virtual void __unk_vfn_98();
    /*100*/ virtual void __unk_vfn_100();
    /*121*/ virtual void __unk_vfn_121();
    /*169*/ virtual void __unk_vfn_169();
    /*182*/ virtual void __unk_vfn_182();
    /*206*/ virtual void __unk_vfn_206();
    /*207*/ virtual void __unk_vfn_207();
    /*228*/ virtual void __unk_vfn_228();
    /*231*/ virtual void __unk_vfn_231();
    /*238*/ virtual void __unk_vfn_238();
    /*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
    /*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
    /*246*/ virtual void __unk_vfn_246();
    /*257*/ virtual void __unk_vfn_257();
    /*258*/ virtual void setDir(int);
    /*259*/ virtual int getWidth() const;
    /*260*/ virtual int getHeight() const;
    /*261*/ virtual void dropItem();
    /*262*/ virtual bool placeHangingEntity(class BlockSource &, int);
    /*263*/ virtual bool wouldSurvive(class BlockSource &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PAINTING
#endif

};