// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class BreathableComponent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BREATHABLECOMPONENT
public:
    class BreathableComponent& operator=(class BreathableComponent const &) = delete;
    BreathableComponent(class BreathableComponent const &) = delete;
    BreathableComponent() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BREATHABLECOMPONENT
#endif
    MCAPI BreathableComponent(class BreathableComponent &&);
    MCAPI bool canBreathe(class Actor const &) const;
    MCAPI void updateBreathableState(class Actor &);

};