// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

namespace BiomeSurfaceSystem {

#define AFTER_EXTRA

#undef AFTER_EXTRA
    MCAPI void buildSurfaceAt(class Biome &, class Random &, class BlockVolume &, class BlockPos const &, float, short, std::unique_ptr<class PerlinSimplexNoise> &);

};