// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class ActorBlock {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORBLOCK
public:
    class ActorBlock& operator=(class ActorBlock const &) = delete;
    ActorBlock(class ActorBlock const &) = delete;
    ActorBlock() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORBLOCK
    MCVAPI bool canBeSilkTouched() const;
    MCVAPI class ItemInstance getEntityResourceItem(class Random &, class BlockActor const &, int) const;
    MCVAPI void neighborChanged(class BlockSource &, class BlockPos const &, class BlockPos const &) const;
    MCVAPI bool playerWillDestroy(class Player &, class BlockPos const &, class Block const &) const;
    MCVAPI void spawnResources(class BlockSource &, class BlockPos const &, class Block const &, std::vector<class Item const *> *, float, int, bool) const;
    MCVAPI void triggerEvent(class BlockSource &, class BlockPos const &, int, int) const;
#endif

};