// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class BreakBlockNode {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BREAKBLOCKNODE
public:
    class BreakBlockNode& operator=(class BreakBlockNode const &) = delete;
    BreakBlockNode(class BreakBlockNode const &) = delete;
    BreakBlockNode() = delete;
#endif

public:
    /*0*/ virtual ~BreakBlockNode();
    /*1*/ virtual enum BehaviorStatus tick(class Actor &);
    /*2*/ virtual void initializeFromDefinition(class Actor &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BREAKBLOCKNODE
#endif

};