// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

struct PlayerScoreboardId {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYERSCOREBOARDID
public:
    struct PlayerScoreboardId& operator=(struct PlayerScoreboardId const &) = delete;
    PlayerScoreboardId(struct PlayerScoreboardId const &) = delete;
    PlayerScoreboardId() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYERSCOREBOARDID
#endif
    MCAPI static struct PlayerScoreboardId const INVALID;

};