// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

struct PlayerStorageIds {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYERSTORAGEIDS
public:
    struct PlayerStorageIds& operator=(struct PlayerStorageIds const &) = delete;
    PlayerStorageIds(struct PlayerStorageIds const &) = delete;
    PlayerStorageIds() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYERSTORAGEIDS
#endif
    MCAPI ~PlayerStorageIds();

};