// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Core.hpp"
#include "JsonUtil.hpp"
#include "Json.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class ActorAnimationControllerGroup {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORANIMATIONCONTROLLERGROUP
public:
    class ActorAnimationControllerGroup& operator=(class ActorAnimationControllerGroup const &) = delete;
    ActorAnimationControllerGroup(class ActorAnimationControllerGroup const &) = delete;
    ActorAnimationControllerGroup() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORANIMATIONCONTROLLERGROUP
#endif
    MCAPI class std::shared_ptr<class ActorAnimationControllerInfo> getActorAnimationControllerInfo(class HashedString const &);
    MCAPI void loadActorAnimationControllersSync(class ResourcePackManager &);

//private:
    MCAPI void _loadActorAnimationController(std::string const &, class Core::Path const &, enum CurrentCmdVersion);
    MCAPI static class std::shared_ptr<class JsonUtil::JsonSchemaObjectNode<class JsonUtil::EmptyClass, struct ActorAnimationControllerGroupParseMetaData>> _buildAnimationControllerFileSchema_v1_10();
    MCAPI static class std::shared_ptr<class JsonUtil::JsonSchemaObjectNode<class JsonUtil::EmptyClass, bool>> _buildAnimationControllerFileSchema_v1_8();
    MCAPI static class std::mutex & _getActorAnimationControllerLock();
    MCAPI static bool upgrade_v1_8_to_v1_10(class Json::Value &);

private:

};