// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "PathNavigation.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class WaterBoundPathNavigation : public PathNavigation {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_WATERBOUNDPATHNAVIGATION
public:
    class WaterBoundPathNavigation& operator=(class WaterBoundPathNavigation const &) = delete;
    WaterBoundPathNavigation(class WaterBoundPathNavigation const &) = delete;
    WaterBoundPathNavigation() = delete;
#endif

public:
    /*0*/ virtual ~WaterBoundPathNavigation();
    /*1*/ virtual void initializeInternal(class Mob &, struct NavigationDescription *);
    /*2*/ virtual void tick(class NavigationComponent &, class Mob &);
    /*3*/ virtual class Vec3 getTempMobPos(class Mob const &) const;
    /*10*/ virtual bool travel(class NavigationComponent &, class Mob &, float &, float &, float &);
    /*11*/ virtual bool canUpdatePath(class Mob const &) const;
    /*12*/ virtual void updatePath(class NavigationComponent &, class Mob &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_WATERBOUNDPATHNAVIGATION
#endif

};