// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class EmptyLootItem {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_EMPTYLOOTITEM
public:
    class EmptyLootItem& operator=(class EmptyLootItem const &) = delete;
    EmptyLootItem(class EmptyLootItem const &) = delete;
    EmptyLootItem() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_EMPTYLOOTITEM
    MCVAPI bool _createItem(std::vector<class ItemStack> &, class Random &, class LootTableContext &);
    MCVAPI bool _isExperimental() const;
#endif

};