// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class VanillaVillageJigsawStructures {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_VANILLAVILLAGEJIGSAWSTRUCTURES
public:
    class VanillaVillageJigsawStructures& operator=(class VanillaVillageJigsawStructures const &) = delete;
    VanillaVillageJigsawStructures(class VanillaVillageJigsawStructures const &) = delete;
    VanillaVillageJigsawStructures() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_VANILLAVILLAGEJIGSAWSTRUCTURES
#endif
    MCAPI static void initialize(class StructureManager &, class FeatureRegistry &, class JigsawStructureRegistry &);

};