// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class VanillaBlockStateTransformUtils {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_VANILLABLOCKSTATETRANSFORMUTILS
public:
    class VanillaBlockStateTransformUtils& operator=(class VanillaBlockStateTransformUtils const &) = delete;
    VanillaBlockStateTransformUtils(class VanillaBlockStateTransformUtils const &) = delete;
    VanillaBlockStateTransformUtils() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_VANILLABLOCKSTATETRANSFORMUTILS
#endif
    MCAPI static class Block const * transformBlock(class Block const &, enum Rotation, enum Mirror);
    MCAPI static class Block const * transformBlock(class Block const &, enum CommonDirection);
    MCAPI static class Block const * transformStandingRotation(class Block const &, enum Rotation, enum Mirror);
    MCAPI static class Block const * transformVineDirectionBits(class Block const &, enum Rotation, enum Mirror);

//private:
    MCAPI static enum CommonDirection _mirrorFrontBack(enum CommonDirection);
    MCAPI static enum CommonDirection _mirrorLeftRight(enum CommonDirection);
    MCAPI static enum CommonDirection _rotate(enum CommonDirection, enum Rotation);

private:

};