// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "StructurePiece.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class MineshaftPiece : public StructurePiece {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_MINESHAFTPIECE
public:
    class MineshaftPiece& operator=(class MineshaftPiece const &) = delete;
    MineshaftPiece(class MineshaftPiece const &) = delete;
    MineshaftPiece() = delete;
#endif

public:
    /*0*/ virtual ~MineshaftPiece();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_MINESHAFTPIECE
#endif
    MCAPI bool _isSupportingBox(int, int, class BlockSource &, int, int);
    MCAPI std::unique_ptr<class StructurePiece> createRandomShaftPiece(struct MineshaftData &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, int, int, int, int, int);
    MCAPI class StructurePiece * generateAndAddPiece(class StructurePiece &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &, int, int, int, int, int);

};