// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class DespawnSystem {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_DESPAWNSYSTEM
public:
    class DespawnSystem& operator=(class DespawnSystem const &) = delete;
    DespawnSystem(class DespawnSystem const &) = delete;
    DespawnSystem() = delete;
#endif

public:
    /*0*/ virtual ~DespawnSystem();
    /*1*/ virtual void tick(class EntityRegistry &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_DESPAWNSYSTEM
#endif

//private:
    MCAPI void _tickComponent(class ViewedEntityContextT<class EntityContext, class FlagComponent<struct ActorTickedFlag>, class ActorComponent, class DespawnComponent> &);

private:

};