// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class SurfaceBuilderRegistry {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SURFACEBUILDERREGISTRY
public:
    class SurfaceBuilderRegistry& operator=(class SurfaceBuilderRegistry const &) = delete;
    SurfaceBuilderRegistry(class SurfaceBuilderRegistry const &) = delete;
    SurfaceBuilderRegistry() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SURFACEBUILDERREGISTRY
#endif
    MCAPI class ISurfaceBuilder * lookupForEntity(class EntityContext &) const;

};