// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BlockLegacy.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class LeafBlock : public BlockLegacy {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEAFBLOCK
public:
    class LeafBlock& operator=(class LeafBlock const &) = delete;
    LeafBlock(class LeafBlock const &) = delete;
    LeafBlock() = delete;
#endif

public:
    /*0*/ virtual ~LeafBlock();
    /*1*/ virtual void tick(class BlockSource &, class BlockPos const &, class Random &) const;
    /*18*/ virtual void __unk_vfn_18();
    /*21*/ virtual bool canProvideSupport(class Block const &, unsigned char, enum BlockSupportType) const;
    /*24*/ virtual void __unk_vfn_24();
    /*25*/ virtual void __unk_vfn_25();
    /*26*/ virtual void __unk_vfn_26();
    /*27*/ virtual void __unk_vfn_27();
    /*28*/ virtual void __unk_vfn_28();
    /*30*/ virtual void __unk_vfn_30();
    /*31*/ virtual void __unk_vfn_31();
    /*32*/ virtual void __unk_vfn_32();
    /*33*/ virtual void __unk_vfn_33();
    /*34*/ virtual void __unk_vfn_34();
    /*35*/ virtual void __unk_vfn_35();
    /*36*/ virtual void __unk_vfn_36();
    /*38*/ virtual void __unk_vfn_38();
    /*39*/ virtual void __unk_vfn_39();
    /*40*/ virtual void __unk_vfn_40();
    /*42*/ virtual void __unk_vfn_42();
    /*43*/ virtual void __unk_vfn_43();
    /*49*/ virtual void __unk_vfn_49();
    /*50*/ virtual bool canContainLiquid() const;
    /*52*/ virtual void __unk_vfn_52();
    /*60*/ virtual void onRemove(class BlockSource &, class BlockPos const &) const;
    /*67*/ virtual void __unk_vfn_67();
    /*73*/ virtual void __unk_vfn_73();
    /*84*/ virtual bool breaksFallingBlocks(class Block const &) const;
    /*87*/ virtual void __unk_vfn_87();
    /*90*/ virtual int getResourceCount(class Random &, class Block const &, int, bool) const;
    /*93*/ virtual void spawnResources(class BlockSource &, class BlockPos const &, class Block const &, std::vector<class Item const *> *, float, int, bool) const;
    /*95*/ virtual void __unk_vfn_95();
    /*99*/ virtual class Block const & getPlacementBlock(class Actor &, class BlockPos const &, unsigned char, class Vec3 const &, int) const;
    /*109*/ virtual void __unk_vfn_109();
    /*113*/ virtual class Color getMapColor(class BlockSource &, class BlockPos const &) const;
    /*116*/ virtual void __unk_vfn_116();
    /*118*/ virtual void __unk_vfn_118();
    /*119*/ virtual void __unk_vfn_119();
    /*126*/ virtual enum BlockRenderLayer getRenderLayer(class Block const &, class BlockSource &, class BlockPos const &) const;
    /*130*/ virtual int getColor(class BlockSource &, class BlockPos const &, class Block const &) const;
    /*133*/ virtual bool isSeasonTinted(class Block const &, class BlockSource &, class BlockPos const &) const;
    /*134*/ virtual void onGraphicsModeChanged(bool, bool, bool);
    /*142*/ virtual void __unk_vfn_142();
    /*158*/ virtual void __unk_vfn_158();
    /*164*/ virtual class ItemInstance getExtraResourceItem(class Block const &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEAFBLOCK
#endif
    MCAPI LeafBlock(std::string const &, int, class WeakPtr<class BlockLegacy>);
    MCAPI class Color getSeasonsColor(class BlockSource &, class BlockPos const &, int, int) const;
    MCAPI static bool isDeepLeafBlock(class BlockSource &, class BlockPos const &);
    MCAPI static void runDecay(class BlockSource &, class BlockPos const &, int);

};