// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class TrailSystem {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_TRAILSYSTEM
public:
    class TrailSystem& operator=(class TrailSystem const &) = delete;
    TrailSystem(class TrailSystem const &) = delete;
    TrailSystem() = delete;
#endif

public:
    /*0*/ virtual ~TrailSystem();
    /*1*/ virtual void tick(class EntityRegistry &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_TRAILSYSTEM
#endif

//private:
    MCAPI struct TrailSystem::BlockPositions _calculateBlockSpawnPositions(class Actor &, class Vec3 &);
    MCAPI void _tickComponent(class EntityContext &, class FlagComponent<struct ActorTickedFlag> &, class ActorComponent &, class TrailComponent &);

private:

};