// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

struct TextureUVCoordinateSet {

#define AFTER_EXTRA

#undef AFTER_EXTRApublic:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_TEXTUREUVCOORDINATESET
#endif
    MCAPI TextureUVCoordinateSet(struct TextureUVCoordinateSet const &);
    MCAPI TextureUVCoordinateSet();
    MCAPI struct TextureUVCoordinateSet & operator=(struct TextureUVCoordinateSet const &);
    MCAPI struct TextureUVCoordinateSet & operator=(struct TextureUVCoordinateSet &&);
    MCAPI ~TextureUVCoordinateSet();

};