// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Core.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class ResourceSignature {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_RESOURCESIGNATURE
public:
    class ResourceSignature& operator=(class ResourceSignature const &) = delete;
    ResourceSignature(class ResourceSignature const &) = delete;
    ResourceSignature() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_RESOURCESIGNATURE
#endif
    MCAPI ~ResourceSignature();
    MCAPI static class Core::PathBuffer<std::string> const SIGNATURE_FILENAME;

//private:
    MCAPI bool _areKnownFilesValid(class PackAccessStrategy const &, bool);
    MCAPI bool _checkSignedFiles(class PackAccessStrategy const &) const;
    MCAPI void _loadSignaturesFile(class Core::Path const &, class PackAccessStrategy const &);

private:

};