// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class LegacyJigsawPlacement {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEGACYJIGSAWPLACEMENT
public:
    class LegacyJigsawPlacement& operator=(class LegacyJigsawPlacement const &) = delete;
    LegacyJigsawPlacement(class LegacyJigsawPlacement const &) = delete;
    LegacyJigsawPlacement() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEGACYJIGSAWPLACEMENT
#endif
    MCAPI void addPieces(std::vector<std::unique_ptr<class StructurePiece>> &, class StructurePoolElement const &, class Random &, class BlockPos const &, enum Rotation const &, class JigsawStructureRegistry const &, class Dimension &);
    MCAPI ~LegacyJigsawPlacement();

//private:
    MCAPI void _addPiece(std::vector<std::unique_ptr<class StructurePiece>> &, class PoolElementStructurePiece const &, class Random &, class BlockPos const &, enum Rotation const &, class JigsawStructureRegistry const &, class Dimension &, class BlockVolume &, class BlockPos const &);
    MCAPI bool _tryPlacingPiece(std::vector<std::unique_ptr<class StructurePiece>> &, class PoolElementStructurePiece const &, class Random &, class JigsawBlockInfo const &, class BoundingBox const &, std::vector<class BoundingBox> &, class BlockPos const &, class StructureTemplatePool const *, class JigsawStructureRegistry const &, class Dimension &, class BlockVolume &, class BlockPos const &);

private:

};