// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class ActorClassTree {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORCLASSTREE
public:
    class ActorClassTree& operator=(class ActorClassTree const &) = delete;
    ActorClassTree(class ActorClassTree const &) = delete;
    ActorClassTree() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORCLASSTREE
#endif
    MCAPI static enum ActorType getEntityTypeIdLegacy(enum ActorType);
    MCAPI static bool isInstanceOf(class Actor const &, enum ActorType);

};