// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class BehaviorDefinition {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BEHAVIORDEFINITION
public:
    class BehaviorDefinition& operator=(class BehaviorDefinition const &) = delete;
    BehaviorDefinition(class BehaviorDefinition const &) = delete;
    BehaviorDefinition() = delete;
#endif

public:
    /*0*/ virtual ~BehaviorDefinition();
    /*1*/ virtual void load(class Json::Value, class BehaviorFactory const &);
    /*2*/ virtual std::unique_ptr<class BehaviorNode> createNode(class Actor &, class BehaviorFactory const &, class BehaviorNode *, class BehaviorData *) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BEHAVIORDEFINITION
#endif

};