// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Feature.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class LakeFeature : public Feature {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LAKEFEATURE
public:
    class LakeFeature& operator=(class LakeFeature const &) = delete;
    LakeFeature(class LakeFeature const &) = delete;
    LakeFeature() = delete;
#endif

public:
    /*0*/ virtual ~LakeFeature();
    /*1*/ virtual bool place(class BlockSource &, class BlockPos const &, class Random &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LAKEFEATURE
#endif

//private:
    MCAPI bool _check(class BlockPos const &, class gsl::span<bool, 2048>) const;

private:

};