// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#include "Monster.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class EnderMan : public Monster {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENDERMAN
public:
    class EnderMan& operator=(class EnderMan const &) = delete;
    EnderMan(class EnderMan const &) = delete;
    EnderMan() = delete;
#endif

public:
    /*7*/ virtual ~EnderMan();
    /*30*/ virtual void __unk_vfn_30();
    /*39*/ virtual void normalTick();
    /*54*/ virtual void __unk_vfn_54();
    /*61*/ virtual void __unk_vfn_61();
    /*76*/ virtual void __unk_vfn_76();
    /*81*/ virtual void __unk_vfn_81();
    /*88*/ virtual void __unk_vfn_88();
    /*90*/ virtual void __unk_vfn_90();
    /*98*/ virtual void __unk_vfn_98();
    /*100*/ virtual void __unk_vfn_100();
    /*121*/ virtual void __unk_vfn_121();
    /*123*/ virtual bool shouldRender() const;
    /*169*/ virtual void __unk_vfn_169();
    /*182*/ virtual void __unk_vfn_182();
    /*198*/ virtual bool canBeAffectedByArrow(class MobEffectInstance const &) const;
    /*206*/ virtual void __unk_vfn_206();
    /*207*/ virtual void __unk_vfn_207();
    /*228*/ virtual void __unk_vfn_228();
    /*231*/ virtual void __unk_vfn_231();
    /*238*/ virtual void __unk_vfn_238();
    /*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
    /*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
    /*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
    /*246*/ virtual void __unk_vfn_246();
    /*257*/ virtual void __unk_vfn_257();
    /*259*/ virtual void resolveDeathLoot(int, class ActorDamageSource const &);
    /*265*/ virtual enum LevelSoundEvent getAmbientSound();
    /*272*/ virtual bool hurtEffects(class ActorDamageSource const &, int, bool, bool);
    /*278*/ virtual void aiStep();
    /*290*/ virtual void __unk_vfn_290();
    /*300*/ virtual void __unk_vfn_300();
    /*332*/ virtual void __unk_vfn_332();
    /*339*/ virtual void newServerAiStep();
    /*348*/ virtual void __unk_vfn_348();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENDERMAN
#endif
    MCAPI EnderMan(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &);
    MCAPI class Block const & getCarryingBlock();
    MCAPI void setCarryingBlock(class Block const &);
    MCAPI static class std::shared_ptr<class AttributeModifier> SPEED_MODIFIER_ATTACKING;
    MCAPI static class mce::UUID const SPEED_MODIFIER_ATTACKING_UUID;
    MCAPI static class std::set<class Block const *, struct std::less<class Block const *>, class std::allocator<class Block const *>> mMayTake;

//private:

private:
    MCAPI static bool mMayTakeIsSetup;

};