// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class ActorSkeletalAnimationPtr {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORSKELETALANIMATIONPTR
public:
    class ActorSkeletalAnimationPtr& operator=(class ActorSkeletalAnimationPtr const &) = delete;
    ActorSkeletalAnimationPtr(class ActorSkeletalAnimationPtr const &) = delete;
    ActorSkeletalAnimationPtr() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORSKELETALANIMATIONPTR
#endif
    MCAPI ~ActorSkeletalAnimationPtr();
    MCAPI static class ActorSkeletalAnimationPtr const NONE;

};