// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

namespace BiomeComponentLoading {

#define AFTER_EXTRA

#undef AFTER_EXTRA
    MCAPI void _read(std::string const &, class CompoundTag const &, std::vector<struct std::pair<class Biome *, unsigned int>> &, class IWorldRegistriesProvider &);
    MCAPI void _write(std::string const &, class CompoundTag &, std::vector<struct std::pair<class Biome *, unsigned int>> const &);

};