// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class SeedItemComponent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SEEDITEMCOMPONENT
public:
    class SeedItemComponent& operator=(class SeedItemComponent const &) = delete;
    SeedItemComponent(class SeedItemComponent const &) = delete;
    SeedItemComponent() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SEEDITEMCOMPONENT
#endif
    MCAPI bool init(class Json::Value &);
    MCAPI bool useOn(class ItemStack &, class Actor &, class BlockPos const &, unsigned char, class Vec3 const &);

//private:
    MCAPI bool _parsePlantingBlocks(class Json::Value const &, std::string &);

private:

};