// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class LootItemCondition {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTITEMCONDITION
public:
    class LootItemCondition& operator=(class LootItemCondition const &) = delete;
    LootItemCondition(class LootItemCondition const &) = delete;
    LootItemCondition() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTITEMCONDITION
#endif
    MCAPI static std::unique_ptr<class LootItemCondition> deserialize(class Json::Value);

};