// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class MapDecoration {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_MAPDECORATION
public:
    class MapDecoration& operator=(class MapDecoration const &) = delete;
    MapDecoration(class MapDecoration const &) = delete;
    MapDecoration() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_MAPDECORATION
#endif
    MCAPI void load(class CompoundTag const &);
    MCAPI ~MapDecoration();

};