// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class SplashPotionEffectSubcomponent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPLASHPOTIONEFFECTSUBCOMPONENT
public:
    class SplashPotionEffectSubcomponent& operator=(class SplashPotionEffectSubcomponent const &) = delete;
    SplashPotionEffectSubcomponent(class SplashPotionEffectSubcomponent const &) = delete;
    SplashPotionEffectSubcomponent() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPLASHPOTIONEFFECTSUBCOMPONENT
    MCVAPI void doOnHitEffect(class Actor &, class ProjectileComponent &);
    MCVAPI void readfromJSON(class Json::Value &);
#endif
    MCAPI void applyMobEffects(class MobEffectInstance const &, std::vector<class Actor *> const &, class Actor &, class std::shared_ptr<class Potion const> const &, float, class MobEffect *, class HitResult &, int);

};