// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Feature.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class IcePatchFeature : public Feature {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ICEPATCHFEATURE
public:
    class IcePatchFeature& operator=(class IcePatchFeature const &) = delete;
    IcePatchFeature(class IcePatchFeature const &) = delete;
    IcePatchFeature() = delete;
#endif

public:
    /*0*/ virtual ~IcePatchFeature();
    /*1*/ virtual bool place(class BlockSource &, class BlockPos const &, class Random &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ICEPATCHFEATURE
#endif

};