// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "StructureFeature.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class NetherFortressFeature : public StructureFeature {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NETHERFORTRESSFEATURE
public:
    class NetherFortressFeature& operator=(class NetherFortressFeature const &) = delete;
    NetherFortressFeature(class NetherFortressFeature const &) = delete;
    NetherFortressFeature() = delete;
#endif

public:
    /*0*/ virtual ~NetherFortressFeature();
    /*1*/ virtual void initMobSpawnTypes(class HardcodedSpawnAreaRegistry &);
    /*4*/ virtual bool isFeatureChunk(class BiomeSource const &, class Random &, class ChunkPos const &, unsigned int);
    /*5*/ virtual std::unique_ptr<class StructureStart> createStructureStart(class Dimension &, class BiomeSource &, class Random &, class ChunkPos const &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NETHERFORTRESSFEATURE
#endif
    MCAPI NetherFortressFeature(unsigned int &, class BaseGameVersion const &);

};