// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Item.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class FireworksItem : public Item {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_FIREWORKSITEM
public:
    class FireworksItem& operator=(class FireworksItem const &) = delete;
    FireworksItem(class FireworksItem const &) = delete;
    FireworksItem() = delete;
#endif

public:
    /*0*/ virtual ~FireworksItem();
    /*5*/ virtual void __unk_vfn_5();
    /*26*/ virtual void __unk_vfn_26();
    /*27*/ virtual void __unk_vfn_27();
    /*31*/ virtual void __unk_vfn_31();
    /*32*/ virtual void __unk_vfn_32();
    /*34*/ virtual void __unk_vfn_34();
    /*35*/ virtual bool isDestructive(int) const;
    /*37*/ virtual void __unk_vfn_37();
    /*38*/ virtual void appendFormattedHovertext(class ItemStackBase const &, class Level &, std::string &, bool) const;
    /*43*/ virtual void __unk_vfn_43();
    /*46*/ virtual void __unk_vfn_46();
    /*47*/ virtual void __unk_vfn_47();
    /*49*/ virtual void __unk_vfn_49();
    /*50*/ virtual void __unk_vfn_50();
    /*56*/ virtual class ItemStack & use(class ItemStack &, class Player &) const;
    /*57*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const;
    /*79*/ virtual void __unk_vfn_79();
    /*80*/ virtual void __unk_vfn_80();
    /*90*/ virtual void __unk_vfn_90();
    /*97*/ virtual void __unk_vfn_97();
    /*99*/ virtual bool _useOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_FIREWORKSITEM
#endif
    MCAPI static std::string const TAG_EXPLOSIONS;
    MCAPI static std::string const TAG_E_FLIGHT;
    MCAPI static std::string const TAG_FIREWORKS;
    MCAPI static class ItemInstance const & initFireworksRocketItem(class ItemInstance &, std::vector<class ItemInstance> const &, int);
    MCAPI static class ItemStack const & initFireworksRocketItem(class ItemStack &, std::vector<class ItemStack> const &, int);

};