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https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-05-31 03:03:41 +00:00
Fix 指令在无作弊情况下不能使用
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3159677ba0
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@ -390,7 +390,7 @@
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/*0*/ virtual ~DynamicCommand();
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/*1*/ virtual void execute(class CommandOrigin const& origin, class CommandOutput& output) const;
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LIAPI static std::unique_ptr<class DynamicCommandInstance> createCommand(std::string const& name, std::string const& description, CommandPermissionLevel permission = CommandPermissionLevel::GameMasters, CommandFlag flag1 = {(CommandFlagValue)0x80}, CommandFlag flag2 = {(CommandFlagValue)0}, HMODULE handle = GetCurrentModule());
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LIAPI static std::unique_ptr<class DynamicCommandInstance> createCommand(std::string const& name, std::string const& description, CommandPermissionLevel permission = CommandPermissionLevel::GameMasters, CommandFlag flag1 = {(CommandFlagValue)4}, CommandFlag flag2 = {(CommandFlagValue)0}, HMODULE handle = GetCurrentModule());
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LIAPI static std::unique_ptr<class DynamicCommandInstance> createCommand(
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std::string const& name,
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std::string const& description,
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@ -399,7 +399,7 @@
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std::vector<std::vector<std::string>>&& overloads,
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CallBackFn callback,
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CommandPermissionLevel permission = CommandPermissionLevel::GameMasters,
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CommandFlag flag1 = {(CommandFlagValue)0x80},
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CommandFlag flag1 = {(CommandFlagValue)0x40},
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CommandFlag flag2 = {(CommandFlagValue)0},
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HMODULE handle = GetCurrentModule());
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@ -412,7 +412,7 @@
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std::vector<std::vector<std::string>>&& overloads,
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CallBackFn callback,
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CommandPermissionLevel permission = CommandPermissionLevel::GameMasters,
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CommandFlag flag1 = {(CommandFlagValue)0x80},
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CommandFlag flag1 = {(CommandFlagValue)0x40},
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CommandFlag flag2 = {(CommandFlagValue)0},
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HMODULE handle = GetCurrentModule()) {
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return setup(createCommand(name, description, std::move(enums), std::move(params), std::move(overloads), std::move(callback), permission, flag1, flag2, handle));
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@ -483,7 +483,7 @@
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friend class DynamicCommand;
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LIAPI DynamicCommandInstance(std::string const& name, std::string const& description, CommandPermissionLevel permission = CommandPermissionLevel::GameMasters, CommandFlag flag = {(CommandFlagValue)0x80}, HMODULE handle = GetCurrentModule());
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LIAPI DynamicCommandInstance(std::string const& name, std::string const& description, CommandPermissionLevel permission = CommandPermissionLevel::GameMasters, CommandFlag flag = {(CommandFlagValue)0x40}, HMODULE handle = GetCurrentModule());
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LIAPI bool setBuilder(DynamicCommand::BuilderFn builder);
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LIAPI DynamicCommand::BuilderFn initCommandBuilder();
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@ -514,7 +514,7 @@ public:
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static void setup(CommandRegistry* registry) {
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registry->registerCommand("addons", "LiteLoaderBDS Addons Helper (Restart required after addon changes)",
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CommandPermissionLevel::GameMasters, {(CommandFlagValue)0}, {(CommandFlagValue)0x80});
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CommandPermissionLevel::GameMasters, {(CommandFlagValue)0}, {(CommandFlagValue)0x40});
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vector<string> addonsList;
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for (auto& addon : addons)
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@ -118,7 +118,7 @@ public:
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static void setup(CommandRegistry* registry) {
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registry->registerCommand(
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"tpdim", "Teleport to Dimension", CommandPermissionLevel::GameMasters,
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{(CommandFlagValue)0}, {(CommandFlagValue)0x80});
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{(CommandFlagValue)0}, {(CommandFlagValue)0x40});
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registry->addEnum<DimensionType>("DimensionType",
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{
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{"overworld", DimensionType::OverWorld},
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@ -312,7 +312,7 @@ public:
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static void setup(CommandRegistry* registry) {
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// Register Cmd
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registry->registerCommand("ll", "LiteLoaderBDS plugin operations",
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CommandPermissionLevel::Console, {(CommandFlagValue)0}, {(CommandFlagValue)0x80});
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CommandPermissionLevel::Console, {(CommandFlagValue)0}, {(CommandFlagValue)0x40});
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// Register softenum
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vector<string> pluginList;
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@ -372,7 +372,7 @@ public:
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static void setup(CommandRegistry* registry) {
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registry->registerCommand("version", "Get the version of this server",
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CommandPermissionLevel::GameMasters, {(CommandFlagValue)0}, {(CommandFlagValue)0x80});
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CommandPermissionLevel::GameMasters, {(CommandFlagValue)0}, {(CommandFlagValue)0x40});
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registry->registerOverload<VersionCommand>("version");
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}
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};
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@ -10,7 +10,7 @@ bool isUnlockCmdEnabled = true;
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void LogCommandRegistration(std::string const& name, char const* description, enum CommandPermissionLevel perm, short flag1, short flag2);
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TInstanceHook(void, "?registerCommand@CommandRegistry@@QEAAXAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEBDW4CommandPermissionLevel@@UCommandFlag@@3@Z",
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CommandRegistry, std::string const& name, char const* description, enum CommandPermissionLevel perm, short flag1, short flag2) {
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CommandRegistry, std::string const& name, char const* description, enum CommandPermissionLevel perm, unsigned char flag1, unsigned char flag2) {
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// For #643
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if (name.find(' ') == std::string::npos) { // If no space inside
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// Check whether command is already exists before registering
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@ -20,7 +20,7 @@ TInstanceHook(void, "?registerCommand@CommandRegistry@@QEAAXAEBV?$basic_string@D
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}
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}
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if (ll::globalConfig.enableUnlockCmd) {
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flag1 |= 0x80;
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flag2 |= 0x40;
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}
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if (ll::globalConfig.debugMode) {
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LogCommandRegistration(name, description, perm, flag1, flag2);
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@ -19,7 +19,7 @@ using namespace std;
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bool RegisterCmd(const string& cmd, const string& describe, int cmdLevel) {
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::Global<CommandRegistry>->registerCommand(cmd, describe.c_str(), (CommandPermissionLevel)cmdLevel, {(CommandFlagValue)0},
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{(CommandFlagValue)0x80});
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{(CommandFlagValue)0x40});
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return true;
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}
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@ -87,7 +87,6 @@ ClassDefine<PlayerClass> PlayerClassBuilder =
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.instanceProperty("isAdventure", &PlayerClass::isAdventure)
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.instanceProperty("isGliding", &PlayerClass::isGliding)
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.instanceProperty("isSurvival", &PlayerClass::isSurvival)
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// .instanceProperty("isSpectator", &PlayerClass::isSpectator)
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.instanceProperty("isRiding", &PlayerClass::isRiding)
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.instanceProperty("isDancing", &PlayerClass::isDancing)
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.instanceProperty("isCreative", &PlayerClass::isCreative)
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