// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FaceDirectionalActorBlock { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FACEDIRECTIONALACTORBLOCK public: class FaceDirectionalActorBlock& operator=(class FaceDirectionalActorBlock const &) = delete; FaceDirectionalActorBlock(class FaceDirectionalActorBlock const &) = delete; FaceDirectionalActorBlock() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FACEDIRECTIONALACTORBLOCK MCVAPI enum Flip getFaceFlip(unsigned char, class Block const &) const; MCVAPI unsigned char getMappedFace(unsigned char, class Block const &) const; MCVAPI class Block const & getPlacementBlock(class Actor &, class BlockPos const &, unsigned char, class Vec3 const &, int) const; MCVAPI class Block const & getRenderBlock() const; #endif };