// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #include "ScriptApi.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA struct ScriptServerProjectileHitEvent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCRIPTSERVERPROJECTILEHITEVENT public: struct ScriptServerProjectileHitEvent& operator=(struct ScriptServerProjectileHitEvent const &) = delete; ScriptServerProjectileHitEvent(struct ScriptServerProjectileHitEvent const &) = delete; ScriptServerProjectileHitEvent() = delete; #endif public: /*0*/ virtual ~ScriptServerProjectileHitEvent(); /*1*/ virtual bool _serialize(class ScriptEngine &, class ScriptApi::ScriptObjectHandle &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCRIPTSERVERPROJECTILEHITEVENT #endif //private: };