// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class VanillaVillageJigsawStructureActorRules { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_VANILLAVILLAGEJIGSAWSTRUCTUREACTORRULES public: class VanillaVillageJigsawStructureActorRules& operator=(class VanillaVillageJigsawStructureActorRules const &) = delete; VanillaVillageJigsawStructureActorRules(class VanillaVillageJigsawStructureActorRules const &) = delete; VanillaVillageJigsawStructureActorRules() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_VANILLAVILLAGEJIGSAWSTRUCTUREACTORRULES #endif MCAPI static void initialize(class JigsawStructureRegistry &); };