// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #include "Actor.hpp" #include "HumanoidMonster.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Witch : public HumanoidMonster { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_WITCH public: class Witch& operator=(class Witch const &) = delete; Witch(class Witch const &) = delete; Witch() = delete; #endif public: /*7*/ virtual ~Witch(); /*30*/ virtual void __unk_vfn_30(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*101*/ virtual bool canAttack(class Actor *, bool) const; /*106*/ virtual void performRangedAttack(class Actor &, float); /*121*/ virtual void __unk_vfn_121(); /*132*/ virtual void handleEntityEvent(enum ActorEvent, int); /*169*/ virtual void __unk_vfn_169(); /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*235*/ virtual void updateEntitySpecificMolangVariables(class RenderParams &); /*238*/ virtual void __unk_vfn_238(); /*246*/ virtual void __unk_vfn_246(); /*256*/ virtual void _onSizeUpdated(); /*257*/ virtual void __unk_vfn_257(); /*278*/ virtual void aiStep(); /*290*/ virtual void __unk_vfn_290(); /*300*/ virtual void __unk_vfn_300(); /*323*/ virtual int getDamageAfterMagicAbsorb(class ActorDamageSource const &, int); /*332*/ virtual void __unk_vfn_332(); /*348*/ virtual void __unk_vfn_348(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_WITCH #endif MCAPI void setUsingItem(bool); //private: private: MCAPI static class std::shared_ptr SPEED_MODIFIER_DRINKING; MCAPI static class mce::UUID const SPEED_MODIFIER_DRINKING_UUID; };