/* * Tencent is pleased to support the open source community by making ScriptX available. * Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "../../src/types.h" SCRIPTX_BEGIN_INCLUDE_LIBRARY #include SCRIPTX_END_INCLUDE_LIBRARY namespace script::lua_backend { constexpr const char* kLuaGlobalEnvName = "_G"; constexpr const char* kLuaMetaMethodMode = "__mode"; constexpr const char* kLuaMetaMethodIndex = "__index"; constexpr const char* kLuaMetaMethodNewIndex = "__newindex"; constexpr const char* kLuaMetaMethodCall = "__call"; constexpr const char* kLuaMetaMethodNewGc = "__gc"; Local callFunction(const Local& func, const Local& thiz, size_t argsCount, const Local* begin); int handleReturnToLua(lua_State* lua, int retIndex); // [0, +1, -] int pushFinalizableUserData(lua_State* lua, void* data, void finalizer(void*)); // [+1, 0, -] void* getUserDataFromFinalizableUserData(lua_State* lua, int finalizableUserDataIndex = -1); void luaCopyTable(lua_State* lua, int from, int to); Local luaNewObject(const Local& obj, size_t size, const Local* ptr); } // namespace script::lua_backend namespace script { struct lua_interop; }