// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class GameRule { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMERULE public: class GameRule& operator=(class GameRule const &) = delete; GameRule() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMERULE #endif MCAPI GameRule(class GameRule const &); MCAPI GameRule(class GameRule &&); MCAPI bool setBool(bool, bool *, class GameRule::ValidationError *); MCAPI bool setFloat(float, bool *, class GameRule::ValidationError *); MCAPI bool setInt(int, bool *, class GameRule::ValidationError *); MCAPI class GameRule & setTagDataNotFoundCallback(class std::function); MCAPI class GameRule & setValidateValueCallback(class std::function); MCAPI ~GameRule(); };