// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "OceanMonumentPiece.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class OceanMonumentSimpleRoom : public OceanMonumentPiece {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_OCEANMONUMENTSIMPLEROOM
public:
    class OceanMonumentSimpleRoom& operator=(class OceanMonumentSimpleRoom const &) = delete;
    OceanMonumentSimpleRoom(class OceanMonumentSimpleRoom const &) = delete;
    OceanMonumentSimpleRoom() = delete;
#endif

public:
    /*0*/ virtual ~OceanMonumentSimpleRoom();
    /*3*/ virtual enum StructurePieceType getType() const;
    /*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_OCEANMONUMENTSIMPLEROOM
#endif

};