// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #include "CompoundTag.hpp" #undef BEFORE_EXTRA class CommandPosition { #define AFTER_EXTRA // Add Member There #define DISABLE_CONSTRUCTOR_PREVENTION_COMMANDPOSITION float offsetX; float offsetY; float offsetZ; bool relativeX; bool relativeY; bool relativeZ; bool local; public: CommandPosition(){ this->offsetX = 0; this->offsetY = 0; this->offsetZ = 0; this->relativeX = 1; this->relativeY = 1; this->relativeZ = 1; this->local = 0; } CommandPosition(Vec3 *pos){ this->offsetX = pos->x; this->offsetY = pos->y; this->offsetZ = pos->z; this->relativeX = pos->x + 2; this->relativeY = pos->y + 2; this->relativeZ = pos->z + 2; this->local = 0; } CompoundTag serialize() const{ CompoundTag tag; tag.putFloat("OffsetX",0); tag.putFloat("OffsetY",0); tag.putFloat("OffsetZ",0); tag.putBoolean("RelativeX",this->relativeX); tag.putBoolean("RelativeY",this->relativeY); tag.putBoolean("RelativeZ",this->relativeZ); tag.putBoolean("Local",this->local); return tag; }; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_COMMANDPOSITION public: class CommandPosition& operator=(class CommandPosition const &) = delete; CommandPosition(class CommandPosition const &) = delete; CommandPosition() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_COMMANDPOSITION #endif MCAPI class BlockPos getBlockPos(class CommandOrigin const &, class Vec3 const &) const; MCAPI class Vec3 getPosition(class CommandOrigin const &, class Vec3 const &) const; MCAPI class Vec3 getPosition(class Vec3 const &, class Vec3 const &) const; };