// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA class BaseAttributeMap; struct AttributeInstanceHandle { unsigned int mAttributeID; BaseAttributeMap *mAttributeMap; }; #undef BEFORE_EXTRA class AttributeInstanceDelegate { #define AFTER_EXTRA public: AttributeInstanceHandle mAttributeHandle; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ATTRIBUTEINSTANCEDELEGATE public: class AttributeInstanceDelegate& operator=(class AttributeInstanceDelegate const &) = delete; AttributeInstanceDelegate(class AttributeInstanceDelegate const &) = delete; AttributeInstanceDelegate() = delete; #endif public: /*0*/ virtual ~AttributeInstanceDelegate(); /*1*/ virtual void tick(); /*2*/ virtual void notify(__int64); /*3*/ virtual bool change(float, float, struct AttributeBuffInfo); /*4*/ virtual float getBuffValue(class AttributeBuff const &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ATTRIBUTEINSTANCEDELEGATE #endif };