// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BreakBlocksComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BREAKBLOCKSCOMPONENT public: class BreakBlocksComponent& operator=(class BreakBlocksComponent const &) = delete; BreakBlocksComponent(class BreakBlocksComponent const &) = delete; BreakBlocksComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BREAKBLOCKSCOMPONENT #endif MCAPI void breakNearbyBlocks(class Actor &); MCAPI bool isBreakable(class Actor &, class BlockLegacy const &) const; };