// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class TransformationComponent {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_TRANSFORMATIONCOMPONENT
public:
    class TransformationComponent& operator=(class TransformationComponent const &) = delete;
    TransformationComponent(class TransformationComponent const &) = delete;
    TransformationComponent() = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_TRANSFORMATIONCOMPONENT
#endif
    MCAPI void maintainOldData(class Actor &, class Actor &, struct TransformationDescription const &, struct ActorUniqueID const &, class Level const &);
    MCAPI void transformIfAble(class Actor &);

};