// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "include/llapi/Global.h" #include "Json.hpp" #include "PlayerCommandOrigin.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class AutomationPlayerCommandOrigin : public PlayerCommandOrigin { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_AUTOMATIONPLAYERCOMMANDORIGIN public: class AutomationPlayerCommandOrigin& operator=(class AutomationPlayerCommandOrigin const &) = delete; AutomationPlayerCommandOrigin(class AutomationPlayerCommandOrigin const &) = delete; AutomationPlayerCommandOrigin() = delete; #endif public: /*0*/ virtual ~AutomationPlayerCommandOrigin(); /*1*/ virtual std::string const & getRequestId() const; /*2*/ virtual std::string getName() const; /*8*/ virtual enum CommandPermissionLevel getPermissionsLevel() const; /*9*/ virtual std::unique_ptr clone() const; /*12*/ virtual bool hasChatPerms() const; /*13*/ virtual bool hasTellPerms() const; /*18*/ virtual class NetworkIdentifier const & getSourceId() const; /*21*/ virtual enum CommandOriginType getOriginType() const; /*22*/ virtual struct CommandOriginData toCommandOriginData() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_AUTOMATIONPLAYERCOMMANDORIGIN #endif MCAPI AutomationPlayerCommandOrigin(struct ActorUniqueID, class Level &, std::string const &, enum CommandPermissionLevel, class NetworkIdentifier const &); };