// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "include/llapi/Global.h" #include "Command.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DedicatedWSServerCommand : public Command { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DEDICATEDWSSERVERCOMMAND public: class DedicatedWSServerCommand& operator=(class DedicatedWSServerCommand const &) = delete; DedicatedWSServerCommand(class DedicatedWSServerCommand const &) = delete; DedicatedWSServerCommand() = delete; #endif public: /*0*/ virtual ~DedicatedWSServerCommand(); /*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DEDICATEDWSSERVERCOMMAND #endif MCAPI static void setup(class CommandRegistry &, class IMinecraftApp &); //private: private: MCAPI static class IMinecraftApp * mApp; };