// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "include/llapi/Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA namespace FlockingUtility { #define AFTER_EXTRA #undef AFTER_EXTRA MCAPI bool checkForSteeringCollision(class Actor &, class Vec3 const &, float, class Vec3 &); MCAPI void chooseRandomDirection(class Actor &, class Vec3 &); MCAPI void getWaterHeights(class Actor const &, float &, float &); };