// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "include/llapi/Global.h" #include "Core.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ResourceLoader { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_RESOURCELOADER public: class ResourceLoader& operator=(class ResourceLoader const &) = delete; ResourceLoader(class ResourceLoader const &) = delete; ResourceLoader() = delete; #endif public: /*0*/ virtual ~ResourceLoader(); /*1*/ virtual void __unk_vfn_1(); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual void __unk_vfn_3() = 0; /*4*/ virtual void __unk_vfn_4() = 0; /*5*/ virtual void __unk_vfn_5() = 0; /*6*/ virtual class Core::PathBuffer getPath(class ResourceLocation const &) const; /*7*/ virtual class Core::PathBuffer getPath(class ResourceLocation const &, std::vector const &) const; /*8*/ virtual class Core::PathBuffer getPathContainingResource(class ResourceLocation const &) const; /*9*/ virtual class Core::PathBuffer getPathContainingResource(class ResourceLocation const &, std::vector) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_RESOURCELOADER MCVAPI bool isInStreamableLocation(class ResourceLocation const &) const; MCVAPI bool isInStreamableLocation(class ResourceLocation const &, std::vector const &) const; #endif MCAPI ResourceLoader(class std::function (void)>); };