// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "include/llapi/Global.h" #include "ScriptApi.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA struct ScriptServerActorEquippedArmorEvent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCRIPTSERVERACTOREQUIPPEDARMOREVENT public: struct ScriptServerActorEquippedArmorEvent& operator=(struct ScriptServerActorEquippedArmorEvent const &) = delete; ScriptServerActorEquippedArmorEvent(struct ScriptServerActorEquippedArmorEvent const &) = delete; ScriptServerActorEquippedArmorEvent() = delete; #endif public: /*0*/ virtual ~ScriptServerActorEquippedArmorEvent(); /*1*/ virtual bool _serialize(class ScriptEngine &, class ScriptApi::ScriptObjectHandle &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCRIPTSERVERACTOREQUIPPEDARMOREVENT #endif //private: };