// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #include "StructurePiece.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BuriedTreasurePiece : public StructurePiece { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BURIEDTREASUREPIECE public: class BuriedTreasurePiece& operator=(class BuriedTreasurePiece const &) = delete; BuriedTreasurePiece(class BuriedTreasurePiece const &) = delete; BuriedTreasurePiece() = delete; #endif public: /*0*/ virtual ~BuriedTreasurePiece(); /*3*/ virtual enum StructurePieceType getType() const; /*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BURIEDTREASUREPIECE #endif //private: MCAPI void _buryChest(class BlockSource &, class Random &, class BlockPos &) const; MCAPI bool _isCovered(class BlockSource const &, class BlockPos const &) const; private: };