// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #include "Feature.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class IcebergFeature : public Feature { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ICEBERGFEATURE public: class IcebergFeature& operator=(class IcebergFeature const &) = delete; IcebergFeature(class IcebergFeature const &) = delete; IcebergFeature() = delete; #endif public: /*0*/ virtual ~IcebergFeature(); /*1*/ virtual bool place(class BlockSource &, class BlockPos const &, class Random &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ICEBERGFEATURE #endif //private: MCAPI void carve(int, int, class BlockPos const &, class BlockSource &, bool, float, class BlockPos const &, int, int) const; MCAPI void generateIcebergBlock(class BlockSource &, class Random &, class BlockPos const &, int, int, int, int, int, int, bool, bool, float, int, class Block const &) const; MCAPI int heightDependentRadiusRound(class Random &, int, int, int) const; private: };