// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "llapi/Global.h" #include "Actor.hpp" #include "Animal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Parrot : public Animal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_PARROT public: class Parrot& operator=(class Parrot const &) = delete; Parrot(class Parrot const &) = delete; Parrot() = delete; #endif public: /*2*/ virtual void reloadHardcodedClient(enum Actor::InitializationMethod, class VariantParameterList const &); /*7*/ virtual ~Parrot(); /*20*/ virtual class Vec3 getInterpolatedRidingPosition(float) const; /*30*/ virtual void __unk_vfn_30(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*74*/ virtual float getShadowRadius() const; /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*110*/ virtual void setSitting(bool); /*121*/ virtual void __unk_vfn_121(); /*122*/ virtual void rideLanded(class Vec3 const &, class Vec3 const &); /*124*/ virtual bool isInvulnerableTo(class ActorDamageSource const &) const; /*169*/ virtual void __unk_vfn_169(); /*180*/ virtual bool canBePulledIntoVehicle() const; /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*238*/ virtual void __unk_vfn_238(); /*244*/ virtual void _playStepSound(class BlockPos const &, class Block const &); /*246*/ virtual void __unk_vfn_246(); /*257*/ virtual void __unk_vfn_257(); /*264*/ virtual void playAmbientSound(); /*265*/ virtual enum LevelSoundEvent getAmbientSound(); /*278*/ virtual void aiStep(); /*290*/ virtual void __unk_vfn_290(); /*300*/ virtual void __unk_vfn_300(); /*330*/ virtual float _getWalkTargetValue(class BlockPos const &); /*332*/ virtual void __unk_vfn_332(); /*348*/ virtual void __unk_vfn_348(); /*349*/ virtual bool isDarkEnoughToSpawn() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_PARROT MCVAPI bool _makeFlySound() const; MCVAPI bool useNewAi() const; #endif //private: MCAPI void _calculateFlapping(); MCAPI bool _imitateNearbyMobs(); private: };