// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Command.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class SpreadPlayersCommand : public Command {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPREADPLAYERSCOMMAND
public:
    class SpreadPlayersCommand& operator=(class SpreadPlayersCommand const &) = delete;
    SpreadPlayersCommand(class SpreadPlayersCommand const &) = delete;
    SpreadPlayersCommand() = delete;
#endif

public:
    /*0*/ virtual ~SpreadPlayersCommand();
    /*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPREADPLAYERSCOMMAND
#endif
    MCAPI static void setup(class CommandRegistry &);

//private:
    MCAPI static std::vector<class Vec2> createInitialPositions(class Random &, int, class Vec2 const &, class Vec2 const &);
    MCAPI static float setPlayerPositions(class CommandSelectorResults<class Actor> &, class BlockSource &, std::vector<class Vec2> &);
    MCAPI static bool spreadEntities(class CommandOutput &, class CommandSelectorResults<class Actor> &, class BlockSource &, class Vec2 const &, float, float);
    MCAPI static int spreadPositions(class CommandOutput &, class Random &, class BlockSource &, class Vec2 const &, float, class Vec2 const &, class Vec2 const &, std::vector<class Vec2> &);

private:

};