// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Enchant.hpp"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class ProtectionEnchant : public Enchant {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PROTECTIONENCHANT
public:
    class ProtectionEnchant& operator=(class ProtectionEnchant const &) = delete;
    ProtectionEnchant(class ProtectionEnchant const &) = delete;
    ProtectionEnchant() = delete;
#endif

public:
    /*0*/ virtual ~ProtectionEnchant();
    /*2*/ virtual int getMinCost(int) const;
    /*3*/ virtual int getMaxCost(int) const;
    /*5*/ virtual int getMaxLevel() const;
    /*6*/ virtual int getDamageProtection(int, class ActorDamageSource const &) const;
    /*9*/ virtual void doPostHurt(class ItemInstance &, class Actor &, class Actor &, int) const;
    /*11*/ virtual bool isProtectionEnchant() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PROTECTIONENCHANT
#endif

};