// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "llapi/Global.h"

#define BEFORE_EXTRA

#undef BEFORE_EXTRA

class CrashDumpGameplayData {

#define AFTER_EXTRA

#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_CRASHDUMPGAMEPLAYDATA
public:
    class CrashDumpGameplayData& operator=(class CrashDumpGameplayData const &) = delete;
    CrashDumpGameplayData(class CrashDumpGameplayData const &) = delete;
#endif

public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_CRASHDUMPGAMEPLAYDATA
#endif
    MCAPI CrashDumpGameplayData();
    MCAPI static struct CrashDumpFormatEntryImpl const kFormat[];

};