// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Abilities { #define AFTER_EXTRA #undef AFTER_EXTRA public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ABILITIES #endif MCAPI Abilities(); MCAPI Abilities(class Abilities const &); MCAPI void addSaveData(class CompoundTag &) const; MCAPI bool loadSaveData(class CompoundTag const &); MCAPI class Abilities & operator=(class Abilities const &); MCAPI void setPlayerPermissions(enum PlayerPermissionLevel); MCAPI ~Abilities(); //private: MCAPI void _registerAbilities(); private: MCAPI static class std::array ABILITY_NAMES; MCAPI static std::string const TAG; };