// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "MobEffect.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class AbsorptionMobEffect : public MobEffect { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ABSORPTIONMOBEFFECT public: class AbsorptionMobEffect& operator=(class AbsorptionMobEffect const &) = delete; AbsorptionMobEffect(class AbsorptionMobEffect const &) = delete; AbsorptionMobEffect() = delete; #endif public: /*0*/ virtual ~AbsorptionMobEffect(); /*1*/ virtual void applyEffects(class Actor *, int, int) const; /*2*/ virtual void removeEffects(class Actor *); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ABSORPTIONMOBEFFECT #endif };