// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Core.hpp" #include "JsonUtil.hpp" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorAnimationControllerGroup { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORANIMATIONCONTROLLERGROUP public: class ActorAnimationControllerGroup& operator=(class ActorAnimationControllerGroup const &) = delete; ActorAnimationControllerGroup(class ActorAnimationControllerGroup const &) = delete; ActorAnimationControllerGroup() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORANIMATIONCONTROLLERGROUP #endif MCAPI class std::shared_ptr getActorAnimationControllerInfo(class HashedString const &); MCAPI void loadActorAnimationControllersSync(class ResourcePackManager &); //private: MCAPI void _loadActorAnimationController(std::string const &, class Core::Path const &, enum CurrentCmdVersion); MCAPI static class std::shared_ptr> _buildAnimationControllerFileSchema_v1_10(); MCAPI static class std::shared_ptr> _buildAnimationControllerFileSchema_v1_8(); MCAPI static class std::mutex & _getActorAnimationControllerLock(); MCAPI static bool upgrade_v1_8_to_v1_10(class Json::Value &); private: };