// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorAnimationControllerState { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORANIMATIONCONTROLLERSTATE public: class ActorAnimationControllerState& operator=(class ActorAnimationControllerState const &) = delete; ActorAnimationControllerState(class ActorAnimationControllerState const &) = delete; ActorAnimationControllerState() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORANIMATIONCONTROLLERSTATE #endif MCAPI void setBlendTransitionTime(float); MCAPI void setVariables(class RenderParams &) const; MCAPI ~ActorAnimationControllerState(); };