// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorAnimationEvent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORANIMATIONEVENT public: class ActorAnimationEvent& operator=(class ActorAnimationEvent const &) = delete; ActorAnimationEvent(class ActorAnimationEvent const &) = delete; ActorAnimationEvent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORANIMATIONEVENT #endif MCAPI ActorAnimationEvent(float, std::string const &, enum CurrentCmdVersion); MCAPI ActorAnimationEvent(class ActorAnimationEvent &&); MCAPI void fire(class RenderParams &, class Actor *) const; MCAPI class ActorAnimationEvent & operator=(class ActorAnimationEvent &&); MCAPI ~ActorAnimationEvent(); };