// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Core.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorAnimationGroup { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORANIMATIONGROUP public: class ActorAnimationGroup& operator=(class ActorAnimationGroup const &) = delete; ActorAnimationGroup(class ActorAnimationGroup const &) = delete; ActorAnimationGroup() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORANIMATIONGROUP #endif MCAPI class std::shared_ptr getActorAnimationInfo(class HashedString const &); MCAPI void loadActorAnimation(std::string const &, class Core::Path const &, class PackStats &, enum CurrentCmdVersion, bool); MCAPI void loadActorAnimationsSync(class ResourcePackManager &); };