// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorBlock { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORBLOCK public: class ActorBlock& operator=(class ActorBlock const &) = delete; ActorBlock(class ActorBlock const &) = delete; ActorBlock() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORBLOCK MCVAPI bool canBeSilkTouched() const; MCVAPI class ItemInstance getEntityResourceItem(class Random &, class BlockActor const &, int) const; MCVAPI void neighborChanged(class BlockSource &, class BlockPos const &, class BlockPos const &) const; MCVAPI bool playerWillDestroy(class Player &, class BlockPos const &, class Block const &) const; MCVAPI void spawnResources(class BlockSource &, class BlockPos const &, class Block const &, std::vector *, float, int, bool) const; MCVAPI void triggerEvent(class BlockSource &, class BlockPos const &, int, int) const; #endif };