// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorClassTree { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORCLASSTREE public: class ActorClassTree& operator=(class ActorClassTree const &) = delete; ActorClassTree(class ActorClassTree const &) = delete; ActorClassTree() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORCLASSTREE #endif MCAPI static enum ActorType getEntityTypeIdLegacy(enum ActorType); MCAPI static bool isInstanceOf(class Actor const &, enum ActorType); };