// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #include "CommandOrigin.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorCommandOrigin : public CommandOrigin { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORCOMMANDORIGIN public: class ActorCommandOrigin& operator=(class ActorCommandOrigin const &) = delete; ActorCommandOrigin(class ActorCommandOrigin const &) = delete; ActorCommandOrigin() = delete; #endif public: /*0*/ virtual ~ActorCommandOrigin(); /*1*/ virtual std::string const & getRequestId() const; /*2*/ virtual std::string getName() const; /*3*/ virtual class BlockPos getBlockPosition() const; /*4*/ virtual class Vec3 getWorldPosition() const; /*5*/ virtual class Level * getLevel() const; /*6*/ virtual class Dimension * getDimension() const; /*7*/ virtual class Actor * getEntity() const; /*8*/ virtual enum CommandPermissionLevel getPermissionsLevel() const; /*9*/ virtual std::unique_ptr clone() const; /*17*/ virtual bool isSelectorExpansionAllowed() const; /*21*/ virtual enum CommandOriginType getOriginType() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORCOMMANDORIGIN #endif MCAPI ActorCommandOrigin(class Actor &); };