// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ActorDamageSource.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorDamageByActorSource : public ActorDamageSource { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORDAMAGEBYACTORSOURCE public: class ActorDamageByActorSource& operator=(class ActorDamageByActorSource const &) = delete; ActorDamageByActorSource(class ActorDamageByActorSource const &) = delete; ActorDamageByActorSource() = delete; #endif public: /*0*/ virtual ~ActorDamageByActorSource(); /*1*/ virtual bool isEntitySource() const; /*5*/ virtual struct std::pair> getDeathMessage(std::string, class Actor *) const; /*6*/ virtual bool getIsCreative() const; /*7*/ virtual bool getIsWorldBuilder() const; /*8*/ virtual struct ActorUniqueID getEntityUniqueID() const; /*9*/ virtual enum ActorType getEntityType() const; /*10*/ virtual enum ActorCategory getEntityCategories() const; /*13*/ virtual struct ActorUniqueID getDamagingEntityUniqueID() const; /*14*/ virtual enum ActorType getDamagingEntityType() const; /*16*/ virtual std::unique_ptr clone() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORDAMAGEBYACTORSOURCE #endif MCAPI ActorDamageByActorSource(class Actor &, enum ActorDamageCause); };