// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ActorDamageSource.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorDamageByBlockSource : public ActorDamageSource { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORDAMAGEBYBLOCKSOURCE public: class ActorDamageByBlockSource& operator=(class ActorDamageByBlockSource const &) = delete; ActorDamageByBlockSource(class ActorDamageByBlockSource const &) = delete; ActorDamageByBlockSource() = delete; #endif public: /*0*/ virtual ~ActorDamageByBlockSource(); /*3*/ virtual bool isBlockSource() const; /*5*/ virtual struct std::pair> getDeathMessage(std::string, class Actor *) const; /*16*/ virtual std::unique_ptr clone() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORDAMAGEBYBLOCKSOURCE #endif };