// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ActorDamageByActorSource.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorDamageByChildActorSource : public ActorDamageByActorSource { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORDAMAGEBYCHILDACTORSOURCE public: class ActorDamageByChildActorSource& operator=(class ActorDamageByChildActorSource const &) = delete; ActorDamageByChildActorSource(class ActorDamageByChildActorSource const &) = delete; ActorDamageByChildActorSource() = delete; #endif public: /*0*/ virtual ~ActorDamageByChildActorSource(); /*2*/ virtual bool isChildEntitySource() const; /*5*/ virtual struct std::pair> getDeathMessage(std::string, class Actor *) const; /*11*/ virtual bool getDamagingEntityIsCreative() const; /*12*/ virtual bool getDamagingEntityIsWorldBuilder() const; /*13*/ virtual struct ActorUniqueID getDamagingEntityUniqueID() const; /*14*/ virtual enum ActorType getDamagingEntityType() const; /*15*/ virtual enum ActorCategory getDamagingEntityCategories() const; /*16*/ virtual std::unique_ptr clone() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORDAMAGEBYCHILDACTORSOURCE #endif MCAPI ActorDamageByChildActorSource(class Actor &, class Actor &, enum ActorDamageCause); };