// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorDamageSource { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORDAMAGESOURCE public: class ActorDamageSource& operator=(class ActorDamageSource const &) = delete; ActorDamageSource(class ActorDamageSource const &) = delete; ActorDamageSource() = delete; #endif public: /*0*/ virtual ~ActorDamageSource(); /*1*/ virtual bool isEntitySource() const; /*2*/ virtual bool isChildEntitySource() const; /*3*/ virtual bool isBlockSource() const; /*4*/ virtual bool isFire() const; /*5*/ virtual struct std::pair> getDeathMessage(std::string, class Actor *) const; /*6*/ virtual bool getIsCreative() const; /*7*/ virtual bool getIsWorldBuilder() const; /*8*/ virtual struct ActorUniqueID getEntityUniqueID() const; /*9*/ virtual enum ActorType getEntityType() const; /*10*/ virtual enum ActorCategory getEntityCategories() const; /*11*/ virtual bool getDamagingEntityIsCreative() const; /*12*/ virtual bool getDamagingEntityIsWorldBuilder() const; /*13*/ virtual struct ActorUniqueID getDamagingEntityUniqueID() const; /*14*/ virtual enum ActorType getDamagingEntityType() const; /*15*/ virtual enum ActorCategory getDamagingEntityCategories() const; /*16*/ virtual std::unique_ptr clone() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORDAMAGESOURCE #endif MCAPI static enum ActorDamageCause lookupCause(std::string const &); MCAPI static std::string const & lookupCauseName(enum ActorDamageCause); };