// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "FilterTest.hpp" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorHasEquipmentTest { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORHASEQUIPMENTTEST public: class ActorHasEquipmentTest& operator=(class ActorHasEquipmentTest const &) = delete; ActorHasEquipmentTest(class ActorHasEquipmentTest const &) = delete; ActorHasEquipmentTest() = delete; #endif public: /*0*/ virtual ~ActorHasEquipmentTest(); /*1*/ virtual bool setup(struct FilterTest::Definition const &, struct FilterInputs const &); /*2*/ virtual bool evaluate(struct FilterContext const &) const; /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual class gsl::basic_string_span getName() const; /*5*/ virtual class Json::Value _serializeDomain() const; /*6*/ virtual class Json::Value _serializeValue() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORHASEQUIPMENTTEST #endif };