// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorLegacySaveConverter { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORLEGACYSAVECONVERTER public: class ActorLegacySaveConverter& operator=(class ActorLegacySaveConverter const &) = delete; ActorLegacySaveConverter(class ActorLegacySaveConverter const &) = delete; ActorLegacySaveConverter() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORLEGACYSAVECONVERTER #endif MCAPI static void convertSave(class Actor &, class CompoundTag const &); //private: MCAPI static void convertBoat(class Actor &, class CompoundTag const &); MCAPI static void convertChicken(class Actor &, class CompoundTag const &); MCAPI static void convertCow(class Actor &, class CompoundTag const &); MCAPI static void convertCreeper(class Actor &, class CompoundTag const &); MCAPI static void convertEnderman(class Actor &, class CompoundTag const &); MCAPI static void convertHorse(class Actor &, class CompoundTag const &); MCAPI static void convertIronGolem(class Actor &, class CompoundTag const &); MCAPI static void convertMinecart(class Actor &, class CompoundTag const &); MCAPI static void convertMinecartHopper(class Actor &, class CompoundTag const &); MCAPI static void convertMinecartTNT(class Actor &, class CompoundTag const &); MCAPI static void convertOcelot(class Actor &, class CompoundTag const &); MCAPI static void convertPig(class Actor &, class CompoundTag const &); MCAPI static void convertRabbit(class Actor &, class CompoundTag const &); MCAPI static void convertSheep(class Actor &, class CompoundTag const &); MCAPI static void convertSilverfish(class Actor &, class CompoundTag const &); MCAPI static void convertSkeleton(class Actor &, class CompoundTag const &); MCAPI static void convertSlime(class Actor &, class CompoundTag const &); MCAPI static void convertSnowgolem(class Actor &, class CompoundTag const &); MCAPI static void convertSpider(class Actor &, class CompoundTag const &); MCAPI static void convertSquid(class Actor &, class CompoundTag const &); MCAPI static void convertVillager(class Actor &, class CompoundTag const &); MCAPI static void convertWolf(class Actor &, class CompoundTag const &); MCAPI static void convertZombie(class Actor &, class CompoundTag const &); MCAPI static void convertZombieVillager(class Actor &, class CompoundTag const &); MCAPI static void genericConvert(class Actor &, class CompoundTag const &); private: };