// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA struct ActorMapping { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORMAPPING public: struct ActorMapping& operator=(struct ActorMapping const &) = delete; ActorMapping(struct ActorMapping const &) = delete; ActorMapping() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORMAPPING #endif MCAPI ActorMapping(std::string const &, std::string const &); MCAPI std::string getMappingName(enum ActorTypeNamespaceRules) const; MCAPI ~ActorMapping(); };