// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorParticleEffectEvent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORPARTICLEEFFECTEVENT public: class ActorParticleEffectEvent& operator=(class ActorParticleEffectEvent const &) = delete; ActorParticleEffectEvent(class ActorParticleEffectEvent const &) = delete; ActorParticleEffectEvent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORPARTICLEEFFECTEVENT #endif MCAPI ActorParticleEffectEvent(class ActorParticleEffectEvent &&); MCAPI class ActorParticleEffectEvent & operator=(class ActorParticleEffectEvent &&); MCAPI ~ActorParticleEffectEvent(); };