// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Item.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorPlacerItem : public Item { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORPLACERITEM public: class ActorPlacerItem& operator=(class ActorPlacerItem const &) = delete; ActorPlacerItem(class ActorPlacerItem const &) = delete; ActorPlacerItem() = delete; #endif public: /*0*/ virtual ~ActorPlacerItem(); /*1*/ virtual void tearDown(); /*4*/ virtual bool isExperimental(class ItemDescriptor const *) const; /*5*/ virtual void __unk_vfn_5(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*34*/ virtual void __unk_vfn_34(); /*36*/ virtual bool isLiquidClipItem(int) const; /*37*/ virtual void __unk_vfn_37(); /*43*/ virtual void __unk_vfn_43(); /*44*/ virtual bool isValidAuxValue(int) const; /*46*/ virtual void __unk_vfn_46(); /*47*/ virtual void __unk_vfn_47(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual void __unk_vfn_50(); /*51*/ virtual void saveAdditionalData(class ItemStackBase const &, class CompoundTag &) const; /*52*/ virtual void readAdditionalData(class ItemStackBase &, class CompoundTag const &) const; /*57*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const; /*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const; /*79*/ virtual void __unk_vfn_79(); /*80*/ virtual void __unk_vfn_80(); /*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const; /*87*/ virtual class Item & setIcon(std::string const &, int); /*90*/ virtual void __unk_vfn_90(); /*97*/ virtual void __unk_vfn_97(); /*99*/ virtual bool _useOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORPLACERITEM MCVAPI class Color getBaseColor(class ItemStack const &) const; MCVAPI class Color getSecondaryColor(class ItemStack const &) const; MCVAPI bool isMultiColorTinted(class ItemStack const &) const; #endif MCAPI class Actor * spawnActorAt(class BlockSource &, enum ActorType, class Vec3 const &, class Vec3 const &, class ItemStack const &, class Actor *) const; MCAPI static class Actor * spawnOrMoveAgent(class Vec3 const &, class Actor &); };