// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ActorSkeletalAnimationPtr { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORSKELETALANIMATIONPTR public: class ActorSkeletalAnimationPtr& operator=(class ActorSkeletalAnimationPtr const &) = delete; ActorSkeletalAnimationPtr(class ActorSkeletalAnimationPtr const &) = delete; ActorSkeletalAnimationPtr() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORSKELETALANIMATIONPTR #endif MCAPI ~ActorSkeletalAnimationPtr(); MCAPI static class ActorSkeletalAnimationPtr const NONE; };