// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA struct ActorUniqueID { #define AFTER_EXTRA // Add Member There long long id; ActorUniqueID() { id = -1; } ActorUniqueID(long long i) { id = i; } inline long long get() const { return id; } inline operator long long() const { return id; } #define DISABLE_CONSTRUCTOR_PREVENTION_ACTORUNIQUEID #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORUNIQUEID public: struct ActorUniqueID& operator=(struct ActorUniqueID const &) = delete; ActorUniqueID(struct ActorUniqueID const &) = delete; ActorUniqueID() = delete; #endif public: MCAPI unsigned __int64 getHash() const; MCAPI static struct ActorUniqueID const INVALID_ID; };