// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Command.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class AgentCommand : public Command { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_AGENTCOMMAND public: class AgentCommand& operator=(class AgentCommand const &) = delete; AgentCommand(class AgentCommand const &) = delete; AgentCommand() = delete; #endif public: /*0*/ virtual ~AgentCommand(); /*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_AGENTCOMMAND #endif MCAPI static void setup(class CommandRegistry &); //private: MCAPI void createAgent(class Player &, class CommandOrigin const &, class CommandOutput &) const; MCAPI void createAgentOutputSuccess(class CommandOutput &, bool) const; MCAPI void reportSuccess(bool, class CommandOutput &) const; MCAPI bool runAgentCommand(class CommandOrigin const &, class CommandOutput &, class std::function (class Player &)>) const; MCAPI void setAgentOwner(class Agent &, class Player &) const; MCAPI void tpAgent(class Player &, class CommandOrigin const &, class CommandOutput &) const; MCAPI static bool validateRange(class Agent *, class CommandOrigin const &, class CommandOutput &); private: };