// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class AgentCommandExecutionGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_AGENTCOMMANDEXECUTIONGOAL public: class AgentCommandExecutionGoal& operator=(class AgentCommandExecutionGoal const &) = delete; AgentCommandExecutionGoal(class AgentCommandExecutionGoal const &) = delete; AgentCommandExecutionGoal() = delete; #endif public: /*0*/ virtual ~AgentCommandExecutionGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual bool canBeInterrupted(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void __unk_vfn_6(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_AGENTCOMMANDEXECUTIONGOAL #endif };